PHENOMENAL results from map compiler!!!

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PHENOMENAL results from map compiler!!!

Postby Karl G. » Thu Mar 27, 2008 8:39 am

I came up with an idea for how to compile the client/server maps from the map editor a while ago, and finally implemented the code that I dreamed up over the last few days. As you can probably tell from the title, the results were WAY beyond anything I expected:

128x128 map compiles to ~ 40 KB
512x512 map ~ 136 KB
1024x1024 map ~ 634 KB

For comparison, these are the uncompressed sizes:

128x128 map raw data size = 393 KB (90% space saved)
512x512 map raw data = 6.2 MEGAbytes (98% space saved)
1024x1024 map raw data = 25.2 MB (97% space saved)

(these results only include the map data itself, not the texture/mesh/etc. data)

SWEEEEEEEEET :D
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Re: PHENOMENAL results from map compiler!!!

Postby lawn gnome » Thu Mar 27, 2008 9:10 pm

wow thats some insane compression! GJ Karl :D
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