Finally! The game loads!

Private discussion of the Alpha. Karl posts updates here.

Moderator: Joe M.

Re: Finally! The game loads!

Postby Karl G. » Mon Aug 10, 2009 6:50 pm

Hey everyone!

So, to make a long story short--I need a bit more time. I really am working my arse off day and night, but there always seems like there is more to be done. Joe and I are meeting on a daily basis now and we are trying to cut as direct a path to pre-beta (then beta) as we can.

Here's a YouTube video! You'll notice it's a little rough--I'm holding the sword upside down, some of the monster animations are wacky, you can see off the edge of the map... whatever. The game is working about 1000 times better now at its core. You'll notice a few fun things in the video: leap, attack run, bow-spin, hidden areas, swimming, walls that hide visibility, portals, dimension door (a portal from where you are to where you click), a buff, toggled character names, merchants (including a wacky guy that you can hit to find out how much damage you deal), multi-projectiles, lighting.

There are even more things implemented that aren't shown: my brother has custom-modeled and animated 4 completely unique races and around 50 unique items. There are bunches of other spell effects and spell types. You can fall into pits...well, you get the picture. There's a lot of new stuff in here.

http://www.youtube.com/watch?v=9tAx_HCq4s8

Where does this leave us as far as release goes? Well, here's what we want to finish first:
  • Our guild system involving the Geosids - this is the biggest thing left to do and will probably take a week or so
  • Enchantments, area DOTs and a few other miscellaneous spells
  • Spell/ability design for the 6 new classes
  • Add a "pvp zone" where you can fight people without alignment loss or items dropping
  • A day or two of random bug-fixes and touch-ups (key-binding screen, make the launcher give an update message, etc.)
  • Import all of the media and design the pre-beta world
  • Polish things up and release

As you can see, the list is fairly short. I would be understand if you guys are a bit frustrated at this point, being as I have been saying "soon" and then retreating to my world of code :? However, I hope you trust that it's been for a good reason. I can actually see the end of my "pre-beta to-do" list on the horizon, and what we have been crafting is far more than just a Evidyon with nicer graphics and a few new features.
User avatar
Karl G.
Lesser Spirit
 
Posts: 2453
Joined: Sat Mar 04, 2006 10:26 am

Re: Finally! The game loads!

Postby Vapore » Mon Aug 10, 2009 8:25 pm

I can't wait :D

Just keep us updated? :)
Vapore
Sheriff
Sheriff
 
Posts: 112
Joined: Sat Sep 20, 2008 4:52 pm
Location: Arizona

Re: Finally! The game loads!

Postby strafe of x2 » Mon Aug 10, 2009 9:19 pm

nice. did i see cowboy boots?
strafe of x2
Sheriff
Sheriff
 
Posts: 138
Joined: Tue Sep 30, 2008 11:20 pm

Re: Finally! The game loads!

Postby Joe M. » Mon Aug 10, 2009 9:32 pm

you did indeed. :D

Lookin' good, Karl!
User avatar
Joe M.
Developer
Developer
 
Posts: 996
Joined: Sat Mar 04, 2006 10:14 am
Location: Texas

Re: Finally! The game loads!

Postby WACOO » Tue Aug 11, 2009 5:55 am

fucking nice man, tho I lol'd first at the sword, looked like a lasersword from starwars ^_________^


edit: more videos coming? (:
Image
Ingame : The Devil May Cry

Karl G. wrote:

Yes, Wacoo is right.
User avatar
WACOO
Traveler
Traveler
 
Posts: 80
Joined: Sun May 10, 2009 9:15 am
Location: Umeå, Sweden

Re: Finally! The game loads!

Postby daekighn » Tue Aug 11, 2009 9:25 am

strafe of x2 wrote:woo august 10th and i sold all of my xen gear for cash :D so whenever ur ready boss


I say! gimmi ur char! Nah im joking.. But no in all seriousness if ur quitting i want ur char.. lmao..


Anyways on topic... KARL HURRY! I played for like 3 hours and got level 8 like a week ago then my brother erased my account after i bought something from the merchant >.< so i just gave up until the public beta or whatever is out ^.^
daekighn
Traveler
Traveler
 
Posts: 57
Joined: Tue Aug 21, 2007 1:55 pm

Re: Finally! The game loads!

Postby strafe of x2 » Tue Aug 11, 2009 11:16 am

i dont think you will want to play xen after this is out XD
strafe of x2
Sheriff
Sheriff
 
Posts: 138
Joined: Tue Sep 30, 2008 11:20 pm

Re: Finally! The game loads!

Postby marzuku » Tue Aug 11, 2009 1:47 pm

Nice work guys, looking pretty sweet :)

i've been looking inn now and then to see your progress and i cant wait until release.

btw Cowboy boots i lolled at it :D
Do not wander alone into the forest, there are worse things than monsters to be found
Image
User avatar
marzuku
Footsoldier General
Footsoldier General
 
Posts: 714
Joined: Mon Feb 02, 2009 5:47 am
Location: Norway, Bergen

Re: Finally! The game loads!

Postby Karl G. » Wed Aug 12, 2009 10:47 am

Keeping things rolling...here's a cloud-DOT I threw in this morning. Area buffs are also working.

Image
User avatar
Karl G.
Lesser Spirit
 
Posts: 2453
Joined: Sat Mar 04, 2006 10:26 am

Re: Finally! The game loads!

Postby strafe of x2 » Wed Aug 12, 2009 6:18 pm

poo those look intimidating
strafe of x2
Sheriff
Sheriff
 
Posts: 138
Joined: Tue Sep 30, 2008 11:20 pm

Re: Finally! The game loads!

Postby daekighn » Thu Aug 13, 2009 1:01 am

Looks great, Karl! cant wait
daekighn
Traveler
Traveler
 
Posts: 57
Joined: Tue Aug 21, 2007 1:55 pm

Re: Finally! The game loads!

Postby Karl G. » Sat Aug 15, 2009 8:16 am

OH MAN are we getting close now! I finished the bulk of the guild system yesterday--you can now form a guild, give it a custom name, talk to guild guild members, see a list of who's online, promote new leaders of the guild (you get text under your name that indicates your guild status, like "Leader of TheDestroyers"). Guilds are saved between sessions, so you don't have to worry about re-joining after logging off anymore. There can be up to 16 people in a guild.

The next step that I'm starting today is to implement Geosids. I don't want to spill the beans on this quite yet since I want to be sure it works well when implemented, but know that (1) you'll be able to own Geosids as part of a guild, (2) guilds will fight over Geosids, because you REALLY want to own one and finally (3) there will be a LOT of cool secrets involving Geosids and Geonite.
User avatar
Karl G.
Lesser Spirit
 
Posts: 2453
Joined: Sat Mar 04, 2006 10:26 am

Re: Finally! The game loads!

Postby Sankt Pauli » Sat Aug 15, 2009 8:46 am

Sounds cool and makes me curious, that's a good thing i'd say. :J
I especially dig the random flying particles i saw in the vid in one area, stuff like that makes a lively gameworld.
Sankt Pauli
Sheriff
Sheriff
 
Posts: 167
Joined: Mon Sep 03, 2007 9:48 am
Location: Germany

Re: Finally! The game loads!

Postby Richard. UK » Sun Aug 16, 2009 8:07 am

wow.....the game looks so smooth....it seems so much "cleaner" if you get what I mean, top job Karl, I'll definitley be back for realse don't you worry !!!!!!

ps. that scallion creature looks sexy :P
Karl G. wrote:Xenimus: not enough items, world isn't big enough, boring to level and the new spell system isn't as much fun as the old one.

EJ. Thayer wrote:If you don't like it then Quit.

Image
User avatar
Richard. UK
Lord
Lord
 
Posts: 240
Joined: Sun Jul 15, 2007 5:43 am
Location: UK [Evidyon, Customer Services]

Re: Finally! The game loads!

Postby Karl G. » Wed Aug 19, 2009 1:21 pm

Ok everyone, things are looking good for release. There are no more major systems left to implement--just have to add in a few minor things, import media, debug and send it out. I'll be emailing everyone I know and posting it all over the place so you'll definitely know when this happens =D
User avatar
Karl G.
Lesser Spirit
 
Posts: 2453
Joined: Sat Mar 04, 2006 10:26 am

Re: Finally! The game loads!

Postby strafe of x2 » Wed Aug 19, 2009 2:42 pm

GOOOOD! lol x2 on xen has been down for a couple of days and ej has proven yet again that he couldnt give a poo less about his paying customers
strafe of x2
Sheriff
Sheriff
 
Posts: 138
Joined: Tue Sep 30, 2008 11:20 pm

Re: Finally! The game loads!

Postby Joe M. » Wed Aug 19, 2009 5:29 pm

:D
User avatar
Joe M.
Developer
Developer
 
Posts: 996
Joined: Sat Mar 04, 2006 10:14 am
Location: Texas

Re: Finally! The game loads!

Postby WACOO » Thu Aug 20, 2009 7:16 am

strafe of x2 wrote:GOOOOD! lol x2 on xen has been down for a couple of days and ej has proven yet again that he couldnt give a poo less about his paying customers



ej :mrgreen:
User avatar
WACOO
Traveler
Traveler
 
Posts: 80
Joined: Sun May 10, 2009 9:15 am
Location: Umeå, Sweden

Re: Finally! The game loads!

Postby strafe of x2 » Thu Aug 20, 2009 9:02 pm

lol sorry. didnt realize thats what the filter changed it to. too used to xt where things just kinda say f-
(test ####) i just wanted to know what it would say
strafe of x2
Sheriff
Sheriff
 
Posts: 138
Joined: Tue Sep 30, 2008 11:20 pm

Re: Finally! The game loads!

Postby Karl G. » Thu Aug 20, 2009 11:28 pm

The Evidyon server will be down tomorrow so the developers can test out the new version =)

If all goes well, we're looking at a release on Saturday morning. More info tomorrow.
User avatar
Karl G.
Lesser Spirit
 
Posts: 2453
Joined: Sat Mar 04, 2006 10:26 am

Previous

Return to Evidyon Alpha - Private



Who is online

Users browsing this forum: No registered users and 1 guest