Damage

Old stuff, just for reference

Moderator: Joe M.

Damage

Postby prehistoric » Tue Oct 07, 2008 10:36 am

Something I was meaning to suggest... I believe he spells are too fast, and some there completely instant. creature's still do a bit too much damage, and you get stuck in them a lot. Makrus has a very little mana cost and is the most powerful offensive spell I have, instantly fries anyone 3 times my level. so yeah, to maybe extend the life of the battle, make players, and monsters do less damage. Anyone?
prehistoric
Tradesman
Tradesman
 
Posts: 27
Joined: Wed Sep 10, 2008 4:04 pm

Re: Damage

Postby Cagen » Tue Oct 07, 2008 4:40 pm

None of the spells/stats/damage or any calculations like that are final so damage/speed will completely change. Makrus is a debugging spell made to test out beam type spells, it will not be staying like it is. I think mob damage is pretty alright bar the higher level mobs (master and expert) but those wont have had much attention as not many people can/could hunt them. The bug where you get stuck in mobs has been addressed and is being/will be looked at.
Image
User avatar
Cagen
Sheriff
Sheriff
 
Posts: 155
Joined: Thu Aug 28, 2008 2:43 am

Re: Damage

Postby prehistoric » Wed Oct 08, 2008 12:00 pm

oh....cool....good job guys, thanks!
prehistoric
Tradesman
Tradesman
 
Posts: 27
Joined: Wed Sep 10, 2008 4:04 pm


Return to Archive (Before Alpha 2)



Who is online

Users browsing this forum: No registered users and 1 guest