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Damage

PostPosted: Tue Oct 07, 2008 10:36 am
by prehistoric
Something I was meaning to suggest... I believe he spells are too fast, and some there completely instant. creature's still do a bit too much damage, and you get stuck in them a lot. Makrus has a very little mana cost and is the most powerful offensive spell I have, instantly fries anyone 3 times my level. so yeah, to maybe extend the life of the battle, make players, and monsters do less damage. Anyone?

Re: Damage

PostPosted: Tue Oct 07, 2008 4:40 pm
by Cagen
None of the spells/stats/damage or any calculations like that are final so damage/speed will completely change. Makrus is a debugging spell made to test out beam type spells, it will not be staying like it is. I think mob damage is pretty alright bar the higher level mobs (master and expert) but those wont have had much attention as not many people can/could hunt them. The bug where you get stuck in mobs has been addressed and is being/will be looked at.

Re: Damage

PostPosted: Wed Oct 08, 2008 12:00 pm
by prehistoric
oh....cool....good job guys, thanks!