.X Models

For the development of PV's 3D art

Moderators: Joe M., Karl G.

.X Models

Postby Karl G. » Fri Dec 22, 2006 1:08 pm

Last edited by Karl G. on Wed Dec 27, 2006 12:42 pm, edited 1 time in total.
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Postby thadiusofx3 » Fri Dec 22, 2006 1:13 pm

omg those models are HUGE
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Postby Karl G. » Fri Dec 22, 2006 1:16 pm

Yeah. Use those scalings please :D
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Postby thadiusofx3 » Fri Dec 22, 2006 1:21 pm

Wait, you want me to use the same scale or you want me to use scaling to put his down to size?

Have you already changed the scale of the weapon models in the game?


arc axe hehe

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Postby Karl G. » Fri Dec 22, 2006 1:30 pm

Use the same scaling as the .X models for your models. I'm using EJ's source models right now, and I don't want to have to rescale everything >.<
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Postby thadiusofx3 » Fri Dec 22, 2006 1:30 pm

OIC, so you fixed his models being HUGE in your game?
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Postby 9sam1 » Fri Dec 22, 2006 8:43 pm

how do u open these files lol
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Postby thadiusofx3 » Fri Dec 22, 2006 9:14 pm

if you want to edit them, download blender, if you just want to see them use 3d object viewer 3.4 (google)
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Postby Serenity » Fri Dec 22, 2006 9:25 pm

Ill try my hand at editing/playing around with models and post screenies and get input


dont be to harsh as im a newb to it
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Postby thadiusofx3 » Fri Dec 22, 2006 9:28 pm

I just started 4 days ago so you should be fine
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Postby Serenity » Fri Dec 22, 2006 9:29 pm

uhm blender doesnt open those fools =[ and i couldnt find the viewer program =[ Im a sad panda
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Postby thadiusofx3 » Fri Dec 22, 2006 9:33 pm

Dont go to open in blender, go to import
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Postby Serenity » Fri Dec 22, 2006 10:48 pm

I cant be assed to navigate through it lol, confused the shits out of me, I like my Gmax
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Postby thadiusofx3 » Sat Dec 23, 2006 12:30 am

file->import->direct X mesh (.x)
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