by Morn » Mon Jan 18, 2010 8:31 pm
Well, right now the only spells in the game are leveling focused with a balance for pvp. I think that this is probably the bare basic spell packages for all the classes. So far EVERYTHING in the game is redundant. Monsters increase in strength in predictable patterns, Even when you go from pure melee monsters to ranged monsters (going from leveling at trolls/kobolds to leveling at skeletons/archers) there is not an adjustment in strength for the ranged advantage. Gear increases every five levels with hardly any difference in difficulty to obtain. Rare gear gives minimal advantages (necessary with the current limited power system.) With the current basic system, gameplay is without a doubt redundant and eventually boring. The only variety comes from dungeon design (which I absolutely love how much thought went into designing the map and I look forward to an exploration heavy game.)
It's fustrating when you want to have a sense of accomplishment that you reached 40 and all you are is a flashy, hard hitting version of level 1. It hardly makes for customization of characters (as builds are pretty predictable at current as well.) The bright side of all this is that the current leveling system is a strong and solid foundation for what looks to be a very promising and exciting game, a good thing to see in a beta.
Things that are on my wishlist for spell/ability content:
The current Elemental system being added to the game for Adepts (It would be interesting if Adepts started off summoning iron daggers to launch at the enemy and leveled up to steel, fire, exploding stones etc)
Sorcerers getting more effective and less flashy. It seems like you tried to give them insidious and subtle spells and then gave them really flashy effects to announce they were doing something destructive.
Archers could attack with status effecting arrows. Poison tips, Hallucinative, Explosive tips that push your opponent back.
I really liked the idea of the vortex attack doing 50% dmg beyond weapon range. Attacks like this and special attacks meant for specific monsters types. If you built your character to be especially effective against dragon-type monsters, a warrior would want dragon specific weapons, and attacks that are extra effective against flying monsters.
Do not mold yourself to society. Give your name and serial number and stand strong, and society will undoubtedly mold to you. Ask not if there is anything outside that you want. Ask if there is anything inside that you have yet to unpack.