Things the game needs.

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Things the game needs.

Postby 9sam1 » Mon Sep 01, 2008 7:15 pm

I wanna compile a list, obviously lag and stuff is top priority but these would be nice also.

Safe Square
Shops - potions, maybe items?
Hunting spots ( there needs to be more huntings spots as opposed to just random monsters in a forest, with good spawn, killing 1 or 2 monsters at a time is poo)
Stuff to make melee classes less aweful, lunge spin etc.
Scallions
link/party system
-monsters/-minlevel


can anyone think of more stuff?
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Re: Things the game needs.

Postby Serenity » Mon Sep 01, 2008 7:20 pm

It's not xen, so there is no scallions, anyways, the genii are pretty much the equivalent of scallions.
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Re: Things the game needs.

Postby 9sam1 » Mon Sep 01, 2008 7:22 pm

Bullshit. I demand scallions, Genii are cool but they are balls compared to the power of the leezard.
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Re: Things the game needs.

Postby Cagen » Mon Sep 01, 2008 7:28 pm

I would love for there to be no safe squares, then again I am in the no bags, drop your items camp that will never have our wishes granted lol.

There may be a lizard race but it will not be called Scallion. Also, the min level crap on Xen pissed me off, I hope it isn't used here.

It is a bit premature to be listing this stuff, there will blatantly be shops, defined hunting areas, safe squares, party system (already documented by Karl) and improved classes (Karl has already stated that the classes were a last minute addition to give us something to play with) added in time.
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Re: Things the game needs.

Postby thadiusofx3 » Tue Sep 02, 2008 4:14 pm

I have a lizard-man model, it just needs animating.
If i get time ill work on it tonight.

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Re: Things the game needs.

Postby Karl G. » Tue Sep 02, 2008 5:37 pm

Awesome!!
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Re: Things the game needs.

Postby thadiusofx3 » Tue Sep 02, 2008 6:19 pm

This is my first real attempt at a walking animation, so heres the files:

http://www.projectvolucris.com/files/3d ... zardman2.x
http://www.projectvolucris.com/files/3d ... iffuse.jpg

the walk animation is frames 1-120 (it will need to be sped up probably to around 50fps)

heres the animation at 25fps

http://www.projectvolucris.com/files/3d ... rdwalk.avi

EDIT: also let me know if it's in the correct format and everything exported ok (also my first animation export)
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Re: Things the game needs.

Postby thadiusofx3 » Tue Sep 02, 2008 6:40 pm

Actually heres a much smoother walk animation (thanks steve-o)

http://www.projectvolucris.com/files/3d ... zardman3.x
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Re: Things the game needs.

Postby tomgsx » Tue Sep 02, 2008 9:27 pm

Zoom out the camera a bit more, transport is nearly worthless with how fast you can walk with 2 pieces of "speed" gear. Increase the screensize to fullscreen or limit the mouse cursor to the edge of the window (keep clicking on my desktop lol). Also, i'm not sure if it is just lag, but sometimes none of my hotkeys will register, i.e. transport, heal, damage spells - but I can still click somewhere and my char will start walking.
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Re: Things the game needs.

Postby thadiusofx3 » Tue Sep 02, 2008 9:34 pm

if you open config.ini and change fullscreen=0 to fullscreen=1 it will go fullscreen
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Re: Things the game needs.

Postby Karl G. » Wed Sep 03, 2008 6:00 am

Hey Thad, I can't open that file right now. Try exporting in binary format.
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Re: Things the game needs.

Postby thadiusofx3 » Wed Sep 03, 2008 7:46 am

Hmm i dunno then, theres no option for binary mode.
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Re: Things the game needs.

Postby Karl G. » Wed Sep 03, 2008 8:12 am

Urg...Um...what are you using to export?
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Re: Things the game needs.

Postby thadiusofx3 » Wed Sep 03, 2008 10:22 am

blender directx exporter
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Re: Things the game needs.

Postby tomgsx » Mon Sep 08, 2008 11:08 am

Definately agree with trying to fix the "getting stuck in monster" bug. Outside of that however, if possible it would be nice to see an auto-attack similar to that in Xenimus (i.e. have a new key like "auto-strike" and click a monster and you will begin following/attacking that monster). And I know the game is very buggy due to it only being at the beginning stages of development, but I was wondering is monster speed could be slightly reduced? Maybe I just suck, or lag too much, but it seems difficult at times to use single target spells (like Vex Hydra something) and successfully click the same target multiple times, heh.. Possibly put a larger click radius on single target spells so that you only have to click "near" the monster as opposed to on the model itself. Anyways, just a few suggestions =) And thank you for zooming the camera out, very useful - allows for more reaction time and quicker travelling.
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Re: Things the game needs.

Postby prehistoric » Mon Oct 06, 2008 3:32 pm

Besides the obvious things that need attention, I've thought of something I believe the game needs;

Modes of transportation, via scrolls, portals, animals.

Also, the concept of domesticated animals would be cool on that game, like a "familiar".
would be cool to romp over rivers and rip through monsters riding on a brontosaurus or something.

I'm going to test the spells more now.
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Re: Things the game needs.

Postby Vapore » Mon Oct 06, 2008 4:17 pm

prehistoric wrote:Besides the obvious things that need attention, I've thought of something I believe the game needs;

Modes of transportation, via scrolls, portals, animals.

Also, the concept of domesticated animals would be cool on that game, like a "familiar".
would be cool to romp over rivers and rip through monsters riding on a brontosaurus or something.

I'm going to test the spells more now.


That would be pretty sweet but I personally believe +speed on gear, the magic spells transport and gas take care of any transportation needs.
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Re: Things the game needs.

Postby Karl G. » Mon Oct 06, 2008 6:19 pm

Vapore wrote:
prehistoric wrote:Besides the obvious things that need attention, I've thought of something I believe the game needs;

Modes of transportation, via scrolls, portals, animals.

Also, the concept of domesticated animals would be cool on that game, like a "familiar".
would be cool to romp over rivers and rip through monsters riding on a brontosaurus or something.

I'm going to test the spells more now.


That would be pretty sweet but I personally believe +speed on gear, the magic spells transport and gas take care of any transportation needs.

I kinda thought the same thing...although horses and ships would be pretty awesome for the future. I always wondered what a Xenimus pirate-battle would be like :D
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Re: Things the game needs.

Postby prehistoric » Tue Oct 07, 2008 9:46 am

some epic instant warlord battle stimulation to the dome!

the ability to focus power into a crystal until its supercharged would be cool....like signature moves for all classes or something...
also if you could just create and place a buncha random dungeons all over the parts of the map you havent used, you could use them for wicked quests. I'm a pretty good writer if you need a quest or two.
hope you understood that.

this is a large suggestion, but imagine ; each class has their own super-form they can turn into by saving up enough energy. the super form has benefits according to your class. turn into the ultimate badass for 3 minutes at a time, very powerful, and unique.

I'm just throwing ideas out there.

Oh, just thought of maybe some super-saiyan action. like the ability to reach god-like stages of power. also include disruptive auras around the character.

...and maybe have spells like speed and strength change your appearance, a cleric buffs you, your muscles are bigger...a wizard casts speed on you, you get pointy crazy rabbit demon ears until it wears off...and a reflctive damage spell going have swirling debris. the more spells and better they are, the more badass u look...
dissect any of these ideas!
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Re: Things the game needs.

Postby Rabit561 » Sat Dec 13, 2008 10:32 am

prehistoric wrote:some epic instant warlord battle stimulation to the dome!

the ability to focus power into a crystal until its supercharged would be cool....like signature moves for all classes or something...
also if you could just create and place a buncha random dungeons all over the parts of the map you havent used, you could use them for wicked quests. I'm a pretty good writer if you need a quest or two.
hope you understood that.

this is a large suggestion, but imagine ; each class has their own super-form they can turn into by saving up enough energy. the super form has benefits according to your class. turn into the ultimate badass for 3 minutes at a time, very powerful, and unique.

I'm just throwing ideas out there.

Oh, just thought of maybe some super-saiyan action. like the ability to reach god-like stages of power. also include disruptive auras around the character.

...and maybe have spells like speed and strength change your appearance, a cleric buffs you, your muscles are bigger...a wizard casts speed on you, you get pointy crazy rabbit demon ears until it wears off...and a reflctive damage spell going have swirling debris. the more spells and better they are, the more badass u look...
dissect any of these ideas!


Good idea's but could use some more thinking..

okay, buffs majorly need to be worked on, but as in most games, all buffs show up on top of the character (Like a picture of somthing or an animation, WHICH ANNOYS THE HELL OUT OF ME >:[ ) I think all strength spells should show up on the character not on top of its head, the making your muscles bigger is a decent idea, but will probably require making more models.. Speed spells should probably add a kind of fade off behind you (like your moving so fast there's copys of you behind you) or add some sort of effect to show that your moving faster, or keep it hidden, its up to Karl.

But a super-saiyan action is idiotic, to "include disruptive auras" (Which by the way, in DBZ the auras do absolutely NOTHING except look cool, If they had used that aura power for somthing better then just some useless kinetic aura) makes no sence.. We already are going to have the Egg, and the Devi from reg Xen (I think) lol, If anything..just add on to that..

Also probably add a damage spells that add like 9% lightning dmg (Or just add a cetain amount of lighting dmg per-lvl-of skill like 20 for lvl 1, 50 for lvl 2, ECT) and make your weapon white (or yellow), poison make it green, fire make it red, so on and so forth.. and of course you can only have 1 of these

And for damage spells on mages, it just adds dmg to what ever spell your using (probably a bad idea lol)

AND don't remove teleport as a transportation skill, that was my favorite way of transportation in any game that had that skill.. unless there was a major delay on it :evil:

P.S:
These aren't even things the game needs, they're just ideas.
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