Picture from new Evidyon map engine

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Picture from new Evidyon map engine

Postby Karl G. » Sat Jun 06, 2009 11:05 am

Hey everyone, I wanted to give you a sneak-preview of the new map engine I'm writing. In order to make adding new content as smooth as possible going into beta, we need a map tool that can do everything we'll want to do in the future--so I've been working on a much better engine. It has also been designed to help solve what I think is the cause of the BSOD bug.

Anyway, here's a quickie map showing some of the features:
Image

1. Invisible areas (insides of dungeons & stuff)
2. Occluded areas--on the bottom/left side you can see how areas where monsters could be lurking are slightly darkened
3. Pits

More to come!
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Re: Picture from new Evidyon map engine

Postby marzuku » Sat Jun 06, 2009 11:45 am

i dont rly like the squared look it makes mistakes in certain spots, isnt there anyway to make the brush or whatever circular so that the game doesnt look all squared? make water/ground/pit/mountains by circular and things that should be squared could be created by a squared brush?

this will make the game look more real, and less shabby, and people wont see the mistakes as easy.
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Re: Picture from new Evidyon map engine

Postby Karl G. » Sat Jun 06, 2009 12:06 pm

Perhaps I should preface my post--I coded this in about 6 hours yesterday and the squareishness is just due to that this is a **test** of the new map engine. In fact, this editor in its current form is already *more* capable of doing interesting, smooth features than the current map engine. I just haven't made any yet. Well, serves me right for showing a work-in-progress.
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Re: Picture from new Evidyon map engine

Postby Richard. UK » Sat Jun 06, 2009 12:17 pm

Wow Marz, I think you seem to have no clue how coding programming or anything like this works. (quite obviously) You are very abrupt.

Anyway Karl, its looking nice that gives you the flexibility to create kind of like a cliff effect with water at the bottom of the cliff and things :D and pits too :D

Are we thinking of Invisible monsters in the shadows till they enter the light? :O ! how cool!
Karl G. wrote:Xenimus: not enough items, world isn't big enough, boring to level and the new spell system isn't as much fun as the old one.

EJ. Thayer wrote:If you don't like it then Quit.

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Re: Picture from new Evidyon map engine

Postby Karl G. » Sat Jun 06, 2009 12:25 pm

Yes, like Xenimus monsters that are behind walls ("occluding objects") can't be seen until they come out of occlusion. However, unlike Xen, Evidyon will feature a shadowed region to show you where exactly things could be hiding. This is to solve a peculiar problem with overhead cameras: as a player you can see into a room, but your character can't. This way you can get a feel for an area before jumping in, but you won't know what's in it. I think it's a nice balance.
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Re: Picture from new Evidyon map engine

Postby marzuku » Sat Jun 06, 2009 2:46 pm

Richard. UK wrote:Wow Marz, I think you seem to have no clue how coding programming or anything like this works. (quite obviously) You are very abrupt.

Anyway Karl, its looking nice that gives you the flexibility to create kind of like a cliff effect with water at the bottom of the cliff and things :D and pits too :D

Are we thinking of Invisible monsters in the shadows till they enter the light? :O ! how cool!



lol serves me right for giving out my own opinions 2 quikly! :D and yeah i must admitt i dont know poo about programming, but isnt this a map editor?

just want to see if the game is going to be buildt the same way like alpha.

i aint saying karl aint doing great work, cause ive said he has like a 100000 times already.

nvm
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Re: Picture from new Evidyon map engine

Postby WACOO » Sun Jun 07, 2009 5:44 am

Looks amazing ;)
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