Moderator: Joe M.
9sam1 wrote:When i play Evidyon it doesn't feel like xenimus to me really
Cagen wrote:The point of Evidyon was never to be a clone of Xenimus.
9sam1 wrote:Cagen wrote:The point of Evidyon was never to be a clone of Xenimus.
This entire project began, as a direct clone of old school xenimus.
What your doing right now, to me, seems like just making a new game using a xenimus style engine. If i wanted that tbh id just wait for diablo III or something.
it's like, why would I choose to drink RC cola when ive already got tons of Pepsi already. (awesome analogy)
Yes, I know. I am making an effort to make it "feel" like Xenimus, and I believe a lot of that has to do with (1) the spells that are available and (2) the graphics style. I am working on making it feel more like Xenimus; I know exactly what you mean--however, my goal is to make a game that is as close as I can get to same feel but is not a clone ...
I realize that this project has strayed from that, but it has because my main goal is to make this game *work* first. The biggest problem is what IS the style of Xenimus? I can tell that it's different, but I can't figure out what specifically to change.
Joe M. wrote:Oh, and let me reassure you: the goal of PV/Evidyon was never to clone Xenimus. The idea was (and still is) to use old-school Xen as a starting-point.
(Though I could be wrong on the "never," this was the very first conversation I had with Karl when he mentioned PV to me. That was a long time ago: check the "joined" dates on my name and on Karl's--I beat him to his own forum!)
9sam1 wrote:I just wanted to get my opinion out before it was to late, since i've heard others say the same thing, yet no post has been made, figured id be the one to say it.
And yea, hadn't really occurred to me much before that, simply making it LOOK like xenimus, is a lot of what makes it feel like xenimus.
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