Moderator: Karl G.
Karl G. wrote:As for the energy idea, sorry, but no that's not going to happen.
ven wrote:Hmm he's not very clear on what he's saying lol.. Anyways energy sounds lame.. mana works great no need to change it.. i.e. Diablo2 fighter types use mana..
ven wrote:Unnecessary coding. Fine as is.
marzuku wrote:correct me if im wrong here, this is specificly cons and wis which acts like this, cause i remember Alko telling me to put 21 on cons because it was a bonus, and i would gain more hp each lvl for it, str agility and intel though being dmg stats are not passive.
marzuku wrote:im thinking energy instead like rogues on WoW,
marzuku wrote:warriors should not use mana either unless they were to be able to chose a hero class or something like paladin later, they should stick to ferocity or something as a powersource
Erich wrote:marzuku wrote:correct me if im wrong here, this is specificly cons and wis which acts like this, cause i remember Alko telling me to put 21 on cons because it was a bonus, and i would gain more hp each lvl for it, str agility and intel though being dmg stats are not passive.
Con/wis does not work that way. A person who starts with 10 con and puts 10 points in it to level 20 will have the same HP as a person who starts with 20 con and puts 0 points in it to level 20. Con/wis bonuses are dependent upon race/class though, so not every level 20 character with the same con will have the same hp.
marzuku wrote:Thats what i told Karl was wrong, XEN had passive mana/hp if you created a character named BOB which you then put x amount of cons into then he would gain those x amount of cons for each level same when it came to mana(check it out yourself if you dont believe me).
markzuku wrote:ALSO, wondering if this is a freaking bug, if you dont add anything to cons as a warrior you automaticly will have with 10 wis 140 mana or something, but if you add 1 point you go down to 50.
is this a bug?
Joe M. wrote:A more full answer as to why HP/MP doesn't work the way it did in Xen: because our equations are better. Specifically, we have set up the equations to be easily balanceable over a very large range of levels, for which we found this system much better than something like what Xen had. Now the equations may not be balanced just yet, but they're designed in such a way that they'll be very simple to adjust until the right balance is achieved.
marzuku wrote: at lvl 15 that he has the same health as a lvl 1.
Joe M. wrote:any points added to Con operate retroactively right now, which should prevent permanent "messing up" of a build.
Erich wrote:marzuku wrote: at lvl 15 that he has the same health as a lvl 1.
Incorrect. A player gains health and magic at a rate relative to his strength(little bit), constitution, race, class, and level. You will never have the same HP two levels in a row, even if you have 10 constitution and never put a point in it.Joe M. wrote:any points added to Con operate retroactively right now, which should prevent permanent "messing up" of a build.
Correct. A Dantalion Warrior at level 15 with 30 constitution will have the same base HP (not counting items/buffs) as any other Dantalion Warrior at level 15 with 30 constitution, no matter how they got there. If you find you're at low HP... put more points in constitution! It will give you HP as if you had put the point in there when creating your character. Same works for Strength by the way.. it adds a little bit to HP and is also retroactive.
~Erich
marzuku wrote:Erich you may not know this.. but karl and freaking joe you should... i was probably one of the most vivid testers you had, and you may have gotten far me and other testers but you would NOT have gotten as far as this, the gratitude is compelling..
marzuku wrote:everything you two are writing and saying is going against any unwritten mmorpg norm
marzuku wrote:who wants to write on a forum where every admin is moody
marzuku wrote:holding back everything of info from the testers???
marzuku wrote:i was probably one of the most vivid testers you had
marzuku wrote:but you would NOT have gotten as far as this
marzuku wrote:this project is now going backwards
marzuku wrote:so ill say thxkkbb
Erich wrote:marzuku wrote:Thats what i told Karl was wrong, XEN had passive mana/hp if you created a character named BOB which you then put x amount of cons into then he would gain those x amount of cons for each level same when it came to mana(check it out yourself if you dont believe me).
Yes this is true... for xen. Not for Evidyon. This isn't a pure Xen clone, sorry.
Return to Bugs, Ideas and Gameplay Issues
Users browsing this forum: No registered users and 1 guest