I realized today that the client badly needs a more flexible Graphical User Interface. I've been good about coding it so far, but if I'm going to be able to rapidly expand the features of the game, this needs to happen sooner rather than later (as I had planned). Although inventories are now working perfectly, it would take me 2-3 hours to set up the menu so you could easily view the inventory and change things about it. Conversely, it will take about 7-8 hours to write a complete GUI that has built-in support for text entry, text boxes, list boxes, stat bars, windows and more--with the added benefit of making it look better--and I won't have to write a new batch of code to make other listed items (such as skills, spells, trade window, etc.) work correctly. They'll be part of the system. So that's what I'm working on next!
This doesn't affect the August release date, but it sure is getting intimidating >.<