Map Maker Models - The List [with links to concept images]

For the development of PV's 3D art

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Postby thadiusofx3 » Mon Feb 12, 2007 7:12 am

Anyone know what textures rock2 and 6 use? I don't seem to have it.

rocks 3 4 5
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Postby thadiusofx3 » Mon Feb 12, 2007 7:16 am

rock_nubby (no idea what texture that uses lol)

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Postby thadiusofx3 » Mon Feb 12, 2007 7:19 am

I dunno if Ender is gonna finish his coffin so heres the one I made just to get it out of the way.
(if he makes one I don't mind getting mine replaced)


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Postby thadiusofx3 » Mon Feb 12, 2007 7:20 am

I'm also not quite sure how to go about doing all of those plants.
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Postby Necromadon » Mon Feb 12, 2007 8:24 am

Ej's plant models are so high polygon that when walking through areas with a large amount of plants, my lower-end computers lag to hell.

Sooooo Ej's way wasn't effective, gl finding a way :D
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Postby Ender » Mon Feb 12, 2007 10:27 am

use Thad's coffin, mine is fugly :(. But I guess I gotta start somewhere.
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Postby Karl G. » Mon Feb 12, 2007 11:02 am

For the plant-life:

The plants on the ground (grass, flowers, etc) are just flat, two-sided squares (there needs to be one plane with a separate normal on each side) with a texture applied. If you're making something like a small shrub or tree, just make an X out of two sets of those two-sided squares. Remember that anything that's black in a texture will become transparent in the final game (even if you view it in DXViewer and it shows up black anyway)

For the trees and stuff, all you have to do is make a basic branch structure (As simple as humanly possible!) and throw some flat polygons--only one-sided this time, facing up, because we'll never look at them from the bottom--onto the limbs. I can show you some examples if you want.
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Postby thadiusofx3 » Mon Feb 12, 2007 12:05 pm

I think I see what you are saying.

I was worried about the black, but since it'll be transparent I guess It's cool
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Postby thadiusofx3 » Mon Feb 12, 2007 12:14 pm

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try out the grass model and see if that works
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Postby Karl G. » Mon Feb 12, 2007 2:32 pm

Works perfectly!
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Postby kuba » Mon Feb 12, 2007 4:46 pm

aw skeet skeeet
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Postby thadiusofx3 » Mon Feb 12, 2007 5:43 pm

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Postby thadiusofx3 » Mon Feb 12, 2007 11:09 pm

check those and see if they look alright if you don't mind karl

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Postby thadiusofx3 » Tue Feb 13, 2007 7:10 am

Also had a question:

When i make a plane for say a leaf for the tree up there, which way do the normals/face need to be facing since xenimus is both top down and isometric view?

I placed them at an angle so they would be visible in both views.
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Postby thadiusofx3 » Wed Feb 14, 2007 2:58 pm

my blender setup if anyone wanted to see it

yes, my resolution is 3200x1200

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Postby Necromadon » Wed Feb 14, 2007 6:56 pm

Whats your monitor setup o.O
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Postby thadiusofx3 » Wed Feb 14, 2007 8:14 pm

Dual 19" CRT's
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Postby thadiusofx3 » Wed Feb 14, 2007 10:59 pm

I'll start modeling again when Karl responds to my questions, but I don't wanna make models that we can't use until then.
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Postby Karl G. » Thu Feb 15, 2007 2:23 pm

Hey guys, sorry my work schedule is really hectic around here. I've got all kinds of homework due tomorrow, etc....anyway

When i make a plane for say a leaf for the tree up there, which way do the normals/face need to be facing since xenimus is both top down and isometric view?

I placed them at an angle so they would be visible in both views.


Normals/etc need to face upward. It doesn't matter what kind of upward, just upward.

By the way, those tree leaves look really funky. Have you looked at trees/bushes in the .X format files?
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Postby thadiusofx3 » Thu Feb 15, 2007 2:46 pm

I was just testing what they looked like.
I'll check out the original models, I forgot you sent me them.
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Postby thadiusofx3 » Fri Feb 16, 2007 12:38 pm

try that tree again now Karl
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Postby Karl G. » Fri Feb 16, 2007 4:05 pm

aaah! I know what's up with it--

The tree's normals are reversed, so I'm looking at the inside of the tree instead of the outside. Also--can you make it so that the leaves look like they're growing out of the tree instead of just being placed on top? Like make the stem connect to the wood.
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Postby thadiusofx3 » Fri Feb 16, 2007 4:29 pm

Yeah i can do that, I was just going by the screenshot provided to me, and thats how they are in it.

Do I need to reverse the normals on the tree or was it a problem with your stuff?
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Postby Karl G. » Sun Feb 18, 2007 10:42 am

I think you need to reverse the normals
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Postby secretrk1313 » Fri Feb 23, 2007 2:48 pm

FINALY I HAVE HELPED WITH THIS PROJECT!! YEAAAA, after alot of modeling problems Karl and i eventualy got my model to work!

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