Wizard Model Attempt

For the development of PV's 3D art

Moderators: Joe M., Karl G.

Postby Karl G. » Wed Mar 28, 2007 11:56 am

Now we just gotta figure out how to get some bones in there. It can't be too hard, right? Someone wanna write the program for this one?

...well, I'll put it on my to-do list
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Postby logitech » Fri Apr 06, 2007 9:33 pm

its good, but looks too much like a paper cutout?
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Postby Zappy » Fri Apr 06, 2007 11:05 pm

thad will know how to do bones, they aint hard they are in Blender: noob to pro wiki book
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Postby Karl G. » Sat Apr 07, 2007 9:12 am

no no no no.....bones in the animation program, separate from the models!
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Postby JSunJShineR » Sun May 27, 2007 5:18 pm

Hey, I played xenimus for an extremely long time so i've seen all of his changes. All I Have to say is i'm behind you 100%. Also I think we should focus on graphics of items/ ground / object etc. Instead of character. No one will worry about char looks.
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