very important

For general discussion of Project Volucris

Moderators: Joe M., Karl G.

very important

Postby illfated123 » Tue Dec 26, 2006 4:50 am

whoever is heading up this volucris thing is the man. seriously.

i know everyone has their own opinion about which direction this project should go, and how far back in "xenimus time" it should be but there is one VERY important thing to remember. the reason why xenimus was successful early on was that it was extremely difficult to get anywhere (progress-wise) on the game. everywhere besides the safe square was dangerous and if you died youd lose all your gear. people without decent gear and anti-pker items (transies) would hunt in secluded areas and everyone kept track of who is a pker and who isnt. being labeled a pker was like a social stigmata in xenimus. is this what volucris is going to be like? (no mag bags no redos etc?) i hope so! the element of dangerrrr is sadly missed :(.
illfated123
Villager
Villager
 
Posts: 13
Joined: Fri Dec 22, 2006 9:27 pm

Postby Karl G. » Tue Dec 26, 2006 8:51 am

Yes, this is exactly how I intend to make Volucris. What I've found is missing is a sense of attachment to one's character. The inability to lose good items makes a person careless and is one factor that reduces player involvement in the game. I hope to bring that back.
User avatar
Karl G.
Lesser Spirit
 
Posts: 2453
Joined: Sat Mar 04, 2006 10:26 am

Postby illfated123 » Wed Dec 27, 2006 8:37 am

well i mean not just losing gear.. also

players dmg isnt reduced like it is now.
white potion in pvp.
no town guards.
no anti-pk poo.

basically a big orgy of pvp and gankage. you know like it used to be ;).
illfated123
Villager
Villager
 
Posts: 13
Joined: Fri Dec 22, 2006 9:27 pm

Postby Deed » Wed Dec 27, 2006 12:56 pm

I second this. Rekindle that fire.
Deed
Villager
Villager
 
Posts: 2
Joined: Wed Dec 27, 2006 12:55 pm


Return to Volucris



Who is online

Users browsing this forum: No registered users and 0 guests