After a very nauseating flight home (ever ride a 30-seat propeller plane through an ice storm?) I have been coding like crazy, which is why I haven't been posting here
I believe I am on track for an early-January pre-beta release. And not just in the hackity hack super hackjob way that I did before! Old system: 4 enchantments, no support for dispelling enchantments, 16 bytes PER CHARACTER to display enchantments. New system: 2 bytes per character, 8 simultaneous enchantments of about 27 unique types, plus support for invisible enchantments like Almus, poisoning and Nocte Visus.
As of this morning, the enchantment system is implemented and I have tested a Velocitas-like spell (including a nifty special effect!)
I'm going to add some more cool special effects, then I'll show some new screenies.
A side-note of something cool I found: a "curing" spell is just an enchantment of the "poison" type that deals 0 damage and lasts for 0 seconds. Nifty!