More Ballancing

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More Ballancing

Postby Glorfindelus » Wed Nov 04, 2009 5:05 pm

I was playing with Corsix today, we tried some more pvp. He is level 30, wouldn't give his secret stat recipe. I'm level 35 307 armor and 629 hp (I was wearing a spectral shield). With spectral kopeshes he could kill me in under 2 seconds. Now you might think this is normal for such a fast paced game such as Evidyon or Xenimus, but I'm a mage with a large amount of intelligence. Correct me if I'm wrong, one of the perks for going with less hp is getting more damage. I didn't feel the fight was fair because In those two seconds I might get 2 or 3 beams in, each doing 200ish damage (as corsix said). If he is constantly hitting me, then he is always getting his hp back, WHILE ATTACKING. All I can do is run and maybe beam him every few transes, also due to the fact that healing costs 1/3rd of my mp and beam costs 1/4-1/5 mp (waiting for it to regen is out of the question, I must use blue potions) So: while transing, using blue potions, using red potions, I have very little time to hit my hotkey and target with my beam. And if he's attack running after every trans and is constantly hitting me, 200 dmg every once in a while just get immidiatly stolen back. I would've liked to get a video of this and would have posted, but when I got back on from downloading fraps Corsix was gone, I'll edit post and add a.s.a.p. My suggestion is either lower lifestealing, or lower spell/potion cooldown, or lower warrior dps. I'd like to say this isn't a bias post: as I have a level 23 warrior, who when he was lvl 21 could take down mages that were 30+. :roll:
Comments/Constructive Criticism please.
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Re: More Ballancing

Postby LEXIC » Wed Nov 04, 2009 5:13 pm

If you have so much intelligence, you should have known to stay on square when I'm rollin :lol:
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Re: More Ballancing

Postby LEXIC » Wed Nov 04, 2009 5:15 pm

PS, there is some other level 30 mage that I fought, willy or something like that, that I could not stand a chance with because his damage did half my HP.
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Re: More Ballancing

Postby Glorfindelus » Wed Nov 04, 2009 5:22 pm

He's almost completely intel if I'm not mistaken. IF you were to attack him, I'm sure you'd kill him pretty fast. Willy, please correct me if I'm wrong.

Unforutnately LEXIC/Corsix wouldn't come of square after he knew I was recording it. Either he knows it's a problem and doesn't want it fixed or hes just being a pain: so no video. :x Anyways... Can't wait for the pvp arena.
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Re: More Ballancing

Postby LEXIC » Wed Nov 04, 2009 5:29 pm

My only chance to kill him is to surprise attack him. If we pvped, he transes and kills me in 2-3 beams easily because I even get a hit on him.
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Re: More Ballancing

Postby Glorfindelus » Wed Nov 04, 2009 5:30 pm

Something I forgot to add: I've head a lot of complaints about ranger/hunters being underpowered. From what I have seen their aoe attacks are extremely weak: makes it hard to level. Any other aspects about them that seems messed up?
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Re: More Ballancing

Postby Glorfindelus » Wed Nov 04, 2009 5:34 pm

LEXIC wrote:My only chance to kill him is to surprise attack him. If we pvped, he transes and kills me in 2-3 beams easily because I even get a hit on him.

That still doesn't address that fact that we would all have to be full intel to beat any warrior. <--Doesn't leave must room for new builds. Also it isn't just you I've experienced this with. :?: :arrow: If he isn't all intel, what does that say about your damage report? I'm pretty high in intel: if he isn't all intel then he will bear around the same as me. Were you lying when you told me the damage I did? :lol:
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Re: More Ballancing

Postby willy nilly » Wed Nov 04, 2009 6:21 pm

I have 27 Intl
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Re: More Ballancing

Postby Glorfindelus » Wed Nov 04, 2009 6:28 pm

Interesting, so Willy who has 27 intel kill in 2-3 hits, and I have 43 but it takes at least 4 hits to kill him? (I hit 3 times max with him still living.) Willy, are you a sorceror or adept?
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Re: More Ballancing

Postby Morn » Wed Nov 04, 2009 8:32 pm

Thus the importance of constitution, you can stand and deal more hits, and agility to do more hits, therefore more damage. I don't have this problem with pvp on my balanced adept with high int. No wisdom.

I have been able to kill mages easily on my warrior because of these inconsiderate builds. Though there is definitely a problem with mage damage, Fearon was barely hurting me when we pvp'd today, though had he had enough HP to get two beams in before transing I might have had to hit my med key today, even if he had to sacrifice a little damage. btw I was 27 and fearon was 30+

Mage damage does need to be adjusted I agree, but it's not as off as you make it seem. And so does meelee, If I have an opponent I NEVER have to worry about mp because of MP steal. I have 10 int and 10 wis. my MP is only 87. but I can spin an opponent all day long and still have full MP, this would probably be drastically different if I had the next tier spin, but I don't, and don't even know if there is a next tier yet. Whirlwind pwns enough.

The fact that I instantly heal is great when leveling, but getting the same rate from other players is not good.

My recommendations

:!: Have steal reductions based on armour, so that you cannot steal as much HP and MP from somebody fully equiped in good gear

:!: Adjust Mage dmg a lil bit after you've reviewed the balance numbers

:!: Watch and enjoy as I slam down on these mages who don't worry about cons and agil

:!: Screw me over somehow on having no wis, see idea one

Editted to make sense, a second time because I meant wis, not int.
Last edited by Morn on Fri Nov 06, 2009 9:16 am, edited 2 times in total.
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Re: More Ballancing

Postby Glorfindelus » Wed Nov 04, 2009 9:21 pm

Morn wrote:Thus the importance of constitution, you can stand and deal more hits, and agility to do more damage. I don't have this problem with pvp on my balanced adept with high int. No wisdom.


Agility doesn't add to damage. In my defence: I didn't put any points in cons (well I did put 1) because I needed intel to get anywhere close to pvp dmg standards (vs warriors mostly). :|
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Re: More Ballancing

Postby Morn » Wed Nov 04, 2009 9:33 pm

Fixed it, and yes it does, it's called DPS. I think that beam has been underpowered because of trans advantage, but I'm pretty sure that trans doesn't have so much of an advantage, especially if you have a high agil fighter. I'd like to see a mage with agility in order to see if being able to deal a few more hit adds some more balance, but I agree that it should be tweaked.

One thing that I think you are failing to realize is that a lot of the points being dedicated to int are hardly doing anything, (remember every point has less of an effect than the one before it, though the steepness of the reduction is reduced as you gain higher levels). Corsix and I hit in the same range of dmg even though he is 5-7 levels higher than I am and wearing better weapons, but he is able to do more damage per second because he hits about three times to my one, probably more (I wasn't counting)

When I (finally) added 1 point to my agility at level 26, It made an instantaneously noticable increase to my dps. WIthout having taken time to do the measurements, I'd estimate 15-20 percent, whereas I'd estimate the difference made by increasing strength from 34-35 to be less than 2%. That is a 700% or more difference in DPS increase.
Last edited by Morn on Wed Nov 04, 2009 9:57 pm, edited 1 time in total.
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Re: More Ballancing

Postby Glorfindelus » Wed Nov 04, 2009 9:35 pm

Morn wrote:Fixed it, and yes it does, it's called DPS.

My bad. I do have 15 agi though.
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Re: More Ballancing

Postby Morn » Wed Nov 04, 2009 9:58 pm

damnit rewrote it to be less rude and more informative, and you already replied, lol.
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Re: More Ballancing

Postby Glorfindelus » Wed Nov 04, 2009 10:02 pm

Morn wrote:damnit rewrote it to be less rude and more informative, and you already replied, lol.

all good :lol: I'm stalking the forums because I'm bored.
Morn wrote:One thing that I think you are failing to realize is that a lot of the points being dedicated to int are hardly doing anything, (remember every point has less of an effect than the one before it, though the steepness of the reduction is reduced as you gain higher levels). Corsix and I hit in the same range of dmg even though he is 5-7 levels higher than I am and wearing better weapons, but he is able to do more damage per second because he hits about three times to my one, probably more (I wasn't counting)

When I (finally) added 1 point to my agility at level 26, It made an instantaneously noticable increase to my dps. WIthout having taken time to do the measurements, I'd estimate 15-20 percent, whereas I'd estimate the difference made by increasing strength from 34-35 to be less than 2%. That is a 700% or more difference in DPS increase.

Interesting, you're right, I didn't know that. Thanks for the info.
Last edited by Glorfindelus on Wed Nov 04, 2009 10:06 pm, edited 1 time in total.
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Re: More Ballancing

Postby Morn » Wed Nov 04, 2009 10:05 pm

Same here, I'm sitting here doing freeweights while I'm watching the Daily show and Colbert, and checking the boards during my rests.
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Re: More Ballancing

Postby Vapore » Thu Nov 05, 2009 2:58 am

I always felt Cons should add HP and magic/physical defense.
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Re: More Ballancing

Postby marzuku » Thu Nov 05, 2009 3:59 am

THINGS THAT SHOULD EVEN OUT PVP BALANCE

Dagger wepons are to fast compared to normal dualwielding wepons, an example is when i tested damage next to corsix and he did like 4 strikes of 180 damage against my two 200-240 at the same ammount of time, if you do the math his attacks do about 80% more damage than mine will.

Me and Corsix have about the same stats because when i wear fast weps i seem to catch up and might even be faster.

37str 27 agil 20 cons

Mages who complain that melee are faster than them dont realize that their agility scaling is f*cked up, they dont even use agility atm Karl so i think its only fair that you fix it and they start doing 1 beam an hour with their 10 agility and 40+ intel(time lapse exaggerated)
it would probably feel the same way as warriors had it WITH agility for like 2-3 weeks before karl fixed our scaling.

You should not complain about melee being fast when you dont even spend stat points on speed, AS I REMEMBER Agility is Equilibrium for all classes, but the scaling is different, but you mages have been able to put all stats on intel, so i hope karl shut you guys down soon.
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Re: More Ballancing

Postby zorrento » Thu Nov 05, 2009 10:01 am

hunters multi sucks, rancor make it so fast that u loose all ur mana in a blink



also i hit for 120 damage to the skel using a bone sword..... wen ani fig mi lvl using a spec weapon do twise mi damage....


the problem on hunters its that their skills are fked up....

if i use rapid shoor or spreed shot it does 20 an arrow if i use mi regular atack it does like 150....

so bow sucks for pvp.
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Re: More Ballancing

Postby Joelshup » Thu Nov 05, 2009 11:25 am

marzuku wrote:so i hope karl shut you guys down soon.


Oh you... :D
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Re: More Ballancing

Postby Fearon » Thu Nov 05, 2009 12:51 pm

I have 17 agility on Fearon and while it does help the difference in beam speed is almost unnoticeable. But multi scales with agility pretty well.
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Re: More Ballancing

Postby Glorfindelus » Thu Nov 05, 2009 1:47 pm

marzuku wrote:THINGS THAT SHOULD EVEN OUT PVP BALANCE

Dagger wepons are to fast compared to normal dualwielding wepons, an example is when i tested damage next to corsix and he did like 4 strikes of 180 damage against my two 200-240 at the same ammount of time, if you do the math his attacks do about 80% more damage than mine will.

Me and Corsix have about the same stats because when i wear fast weps i seem to catch up and might even be faster.

37str 27 agil 20 cons

Mages who complain that melee are faster than them dont realize that their agility scaling is f*cked up, they dont even use agility atm Karl so i think its only fair that you fix it and they start doing 1 beam an hour with their 10 agility and 40+ intel(time lapse exaggerated)
it would probably feel the same way as warriors had it WITH agility for like 2-3 weeks before karl fixed our scaling.

You should not complain about melee being fast when you dont even spend stat points on speed, AS I REMEMBER Agility is Equilibrium for all classes, but the scaling is different, but you mages have been able to put all stats on intel, so i hope karl shut you guys down soon.

You're completely ignoring what I said earlier about how we have to add that much to intel to get anywhere near enough damage to hurt you guys decently... Nerfing agi on mages will just make things worse, not better. It's the warriors that are overpowered, why are we nerfing mages!?
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Re: More Ballancing

Postby marzuku » Thu Nov 05, 2009 2:57 pm

Glorfindelus wrote:
marzuku wrote:THINGS THAT SHOULD EVEN OUT PVP BALANCE

Dagger wepons are to fast compared to normal dualwielding wepons, an example is when i tested damage next to corsix and he did like 4 strikes of 180 damage against my two 200-240 at the same ammount of time, if you do the math his attacks do about 80% more damage than mine will.

Me and Corsix have about the same stats because when i wear fast weps i seem to catch up and might even be faster.

37str 27 agil 20 cons

Mages who complain that melee are faster than them dont realize that their agility scaling is f*cked up, they dont even use agility atm Karl so i think its only fair that you fix it and they start doing 1 beam an hour with their 10 agility and 40+ intel(time lapse exaggerated)
it would probably feel the same way as warriors had it WITH agility for like 2-3 weeks before karl fixed our scaling.

You should not complain about melee being fast when you dont even spend stat points on speed, AS I REMEMBER Agility is Equilibrium for all classes, but the scaling is different, but you mages have been able to put all stats on intel, so i hope karl shut you guys down soon.

You're completely ignoring what I said earlier about how we have to add that much to intel to get anywhere near enough damage to hurt you guys decently... Nerfing agi on mages will just make things worse, not better. It's the warriors that are overpowered, why are we nerfing mages!?


if you could beam as fast as i could spin/hit, would you complain? besides mages are supoused to have larger damage pool than melee because melee has a larger survivability pool
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Re: More Ballancing

Postby Glorfindelus » Thu Nov 05, 2009 3:01 pm

marzuku wrote:if you could beam as fast as i could spin/hit, would you complain? besides mages are supoused to have larger damage pool than melee because melee has a larger survivability pool

That's what I've been saying... right now mages DONT have a larger damage pool as they should/warriors do to much, one or the other has to change... :roll:
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Re: More Ballancing

Postby marzuku » Fri Nov 06, 2009 5:40 am

Glorfindelus wrote:
marzuku wrote:if you could beam as fast as i could spin/hit, would you complain? besides mages are supoused to have larger damage pool than melee because melee has a larger survivability pool

That's what I've been saying... right now mages DONT have a larger damage pool as they should/warriors do to much, one or the other has to change... :roll:


once u do get a larger damage pool however!, the agility scaling should be fixxed at the same point, making you good damage but slow mo speed.
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