by Blue Man » Fri Dec 22, 2006 12:37 am
I agree that he game should be hard... however, making every player completely vulnerable makes it a safe haven for those people who just kill everyone, even the level one newbs. You will have 30 people surrounding the safe zones just waiting to pk anyone and everyone. there should be neutral areas and non neutral areas. I don't play an online game, and pay money for it, to have some sadistic 45 year old, lifeless, loser of a man take away 5-6 hours of hard work and effort. PvP should be part of the game, but there should be areas, at least for like the first 10 levels that are safe. In Xenimus, I have never made it past level 28, this is becasue everytime, without fail, I get PKed and loose too much. Until recently this was possible, now it is a much more safe, and stable game play. Which whether you liek it or not is much more appealing to a new player. If the game is overly difficult it will fail. You have to have an area for all levels of gamers and players. That means having low level safe hunting areas. Maybe even have level restrictions on certain areas.
Example:
A level 1 character CAN go anywhere he/she wants, however in most places he gets killed.
A level 25 character can go anywhere except troll camps, and the t3 gy( for example)
This would do tow things. It would keep low level beginners safe for a short time while they got used to the game and earned abilities to defend themselves. It would also force new players to face the first challenges withtout the direct help of high level players.
Also, PvP should NOT take away exp, otherwise the first 15-20 players that get high level are going to constantly keep all other players down in the lower levels, PvP should be gear only, aswell as possibly giving the Pker exp, but not taking it away from the victim.