by Joe M. » Fri May 05, 2006 8:48 pm
hmm. I've never much liked the damage-determined loot distribution. I like the idea of the queue.
Perhaps a modification of the "Leader Take All?" The items go into a "pool"--nobody has them. Then the leader (or lieutenant designated by leader) distributes items.
I'd say default to a random distribution of items, maybe weighted to the leader, and gold distributed rather evenly.
If we build up the idea of a "pool of loot," then we could do things like not have it distributed until the end of the quest (or at the leader's discretion)--so anybody who leaves in the middle doesn't get any loot; or maybe they get their share of the gold found up to that point, but no items.
An interesting question. What do y'all think?