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Re: I think it's time.

PostPosted: Sun Jun 14, 2009 6:16 am
by Richard. UK
i might just do that

Re: I think it's time.

PostPosted: Sun Jun 14, 2009 3:26 pm
by Vapore
Richard. UK wrote:i might just do that


Rubbing two pieces of tin foil against each other gives better feedback then Rabit.

Re: I think it's time.

PostPosted: Sun Jun 14, 2009 4:00 pm
by Rabit561
Vapore wrote:
Richard. UK wrote:i might just do that


Rubbing two pieces of tin foil against each other gives better feedback then Rabit.


If that made sense, I would have LoL'd..

Re: I think it's time.

PostPosted: Sun Jun 14, 2009 6:28 pm
by Vapore
Rabit561 wrote:
Vapore wrote:
Richard. UK wrote:i might just do that


Rubbing two pieces of tin foil against each other gives better feedback then Rabit.


If that made sense, I would have LoL'd..


It means you're feedback is garbage and you are being a dick to people trying to help shape this game for the better.

Get it?

Re: I think it's time.

PostPosted: Sun Jun 14, 2009 8:08 pm
by Rabit561
His feedback was useless, since there is nothing better then the transportation method Xenimus already had..

If other games had customized portal marks, they'd be much better; but most don't because it's allot to script and isn't always perfect (nothing ever is cause people suck)

If I wanted to play a remake of WoW I'd do that, but this is intended to be a remake of Xenimus. Gtfo thnx

If the project has been forfeited, then that's a different story.

Re: I think it's time.

PostPosted: Sun Jun 14, 2009 8:56 pm
by Joe M.
This topic is going nowhere. Although it raises some important questions, and questions that I (and we) will be thinking about, I think we've gotten a little too worked up about it. I'm locking the topic so that we can move on and think about other things. The discussion of portaling will be reopened when Karl gets back from his vacation and we've introduced the next big update, which will be a tricky one and will take a lot of work to get right--but I think once it's finished we might have a better perspective on this question. Right now I'm leaning more toward the free-port system, but could of course be convinced otherwise. So let's put this on hold. I'm looking forward to addressing this question when we're better able to, both as a dev team and as a community. In the meantime, let there be no hard feelings.

Best,
Joe.

Re: I think it's time.

PostPosted: Sun Jun 21, 2009 9:37 am
by Karl G.
Hello everyone,

I'm not technically "back" for another couple of days, but I read through this post and wanted to reassure all of you that nothing is set in stone. We'll be discussing this (at length, I'm sure) at our next dev meeting and I hope to come back with something workable.

-Karl

Re: I think it's time.

PostPosted: Thu Jun 25, 2009 3:55 pm
by Joe M.
Karl G. wrote:we've solved the portals problem, and our solution is based on a system even MORE free than Xenimus's! We will allow any location to be marked, and portals to be created to anywhere from anywhere. Each character can have 10 marks spread throughout the world.


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