Quiet Progress Report

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Quiet Progress Report

Postby Karl G. » Thu Jun 25, 2009 2:27 pm

Hello everyone! We're still hard at work, and although things aren't quite as active around here it isn't due to lack of development progress--Evidyon is approaching beta quickly, and I wanted to give you a bit of information on what's happening.

First, we've solved the portals problem, and our solution is based on a system even MORE free than Xenimus's! We will allow any location to be marked, and portals to be created to anywhere from anywhere. Each character can have 10 marks spread throughout the world.

I am working toward a release featuring a brand new map created with the new editor. There is so much that has to be changed simultaneously between now and then, though, that the normal flow of updates has been interrupted. Once the next update is released you can expect things to pick up very quickly.

I'll post more screenshots and such as soon as I can.
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Re: Quiet Progress Report

Postby WACOO » Thu Jun 25, 2009 3:08 pm

cool! exacly a post like this i ment! ;D
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Re: Quiet Progress Report

Postby marzuku » Sat Jun 27, 2009 3:01 pm

Karl G. wrote:We will allow any location to be marked, and portals to be created to anywhere from anywhere.


from anywhere? i just got the idea that i could mark HD's(example) while being in t7 ds. but im sure you didnt mean that.

and would this also mean that i can portal past a dungeon and right to the boss/chest/fun stuff?
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Re: Quiet Progress Report

Postby Karl G. » Sat Jun 27, 2009 3:40 pm

marzuku wrote:from anywhere? i just got the idea that i could mark HD's(example) while being in t7 ds. but im sure you didnt mean that.

Haha I suppose it sounds like I could have meant that, but you're right--I meant to say that you can mark any location on the map, and port to any of your marks from any other location.

marzuku wrote:and would this also mean that i can portal past a dungeon and right to the boss/chest/fun stuff?

Yep. You can even portal directly to the end of a shrine (but won't get the bonus it provides if you do this)

Our solution involves expanding the storyline a bit, so sit tight while we get our act together :) I promise you're going to like it!!
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Re: Quiet Progress Report

Postby WACOO » Mon Jun 29, 2009 3:48 am

This mark system <3
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Re: Quiet Progress Report

Postby Tseiga » Mon Jun 29, 2009 4:59 pm

The portal system sounds great. The expanded freedom and ease of access to the action of hunting and exploring is a great method of immersion for Beta.
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Re: Quiet Progress Report

Postby marzuku » Thu Jul 02, 2009 4:12 am

i just liked non markable areas from xen, it meant nobody could #### it up for you ahead.

Examples:

PK'r decides to wait at shrine end to #### up for noobs going shrines and kill them at the end.
if you need some special monster kill this meant that nobody could just port right inn and steal em from you.

i wanted the portal issue solved, but im feeling like the new portal system will be like cheating :S

No offence you guys r doing a great job but just didnt like that idea.
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Re: Quiet Progress Report

Postby WACOO » Thu Jul 02, 2009 7:00 am

marzuku wrote:PK'r decides to wait at shrine end to #### up for noobs going shrines and kill them at the end.
if you need some special monster kill this meant that nobody could just port right inn and steal em from you.
.


If someone wants to kill noobs at the end of shrines they WILL do it even if they can't portal there.

I know what you mean but PKing at shrines will happen, thats just the way of pk.
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Re: Quiet Progress Report

Postby Tseiga » Thu Jul 02, 2009 3:19 pm

marzuku wrote:i just liked non markable areas from xen, it meant nobody could #### it up for you ahead.

Examples:

PK'r decides to wait at shrine end to #### up for noobs going shrines and kill them at the end.
if you need some special monster kill this meant that nobody could just port right inn and steal em from you.

i wanted the portal issue solved, but im feeling like the new portal system will be like cheating :S

No offence you guys r doing a great job but just didnt like that idea.


I agree. There are some areas in Xen that it was annoying to not be able to port to, but some areas were unmarkable for good reason. Another example of cheating through extremely close-to-goal marks is marking the entryway right before a crystal at a castle, multi the last few guards, and instantly claim it for yourself, right before someone else instantly took it from you using the same method.
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Re: Quiet Progress Report

Postby Richard. UK » Fri Jul 03, 2009 5:03 am

That is to say that evidyon follows the exact same structure of xenimus castles :)

Sorry if none of this paragraph makes sense below

If it doesnt then it may be that you are actually unable to take a caslt on your own solo, it is possibly just that hard! - just on the thought of castles, what if you do have to get group of you together say 4-6 players to take a castle, maybe at the point where you can hit the "crystal" you are able to specify the name of your "Castle" and a type of "clan"/"guild"... :) something I think is a little more unique than most games iv'e seen or played. This way there could be multiple types of these "castles" to capture, people would have their friends with them to go try and capture a castle and have their own "clan"/"guild" name. Thisd also prevents silly Guild Naming and such like "Knights of Uber Duper Dooby" or "We are the super silly pain", you could control the "castle" guild naming to only 1 word like "Drethor" etc, instead the chosen King of the group of friends taking the castle will make a 1 word name for their "Castle"/"Clan"/"guild", then he or she designates the ranks :)... This also will make things very competetive for castles, and guild domination. just imagine!
Karl G. wrote:Xenimus: not enough items, world isn't big enough, boring to level and the new spell system isn't as much fun as the old one.

EJ. Thayer wrote:If you don't like it then Quit.

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Re: Quiet Progress Report

Postby Karl G. » Fri Jul 03, 2009 10:18 am

Castles would be a special situation. Once you see how the system works, you'll recognize how we can make the world very close to 100% markable and not have any of the issues you all have been mentioning. While I realize this is vague, we're really looking forward to releasing the update and having you all figure the system out for yourselves :)
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Re: Quiet Progress Report

Postby Tseiga » Mon Jul 06, 2009 4:22 pm

Karl G. wrote:Castles would be a special situation. Once you see how the system works, you'll recognize how we can make the world very close to 100% markable and not have any of the issues you all have been mentioning. While I realize this is vague, we're really looking forward to releasing the update and having you all figure the system out for yourselves :)


I'm sure you'll make it happen..can't wait to see the fruits of your labor.
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Re: Quiet Progress Report

Postby marzuku » Thu Jul 09, 2009 2:28 am

Tseiga wrote:
I'm sure you'll make it happen..can't wait to see the fruits of your labor.


yeah i like fruits
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