Moderator: Joe M.
Karl G. wrote:
Yes, Wacoo is right.
Karl G. wrote:Xenimus: not enough items, world isn't big enough, boring to level and the new spell system isn't as much fun as the old one.
EJ. Thayer wrote:If you don't like it then Quit.
Karl G. wrote:
Yes, Wacoo is right.
xen01 wrote:Simple solution.
Only make it so you can enter your ports, no one else can.
marzuku wrote:xen01 wrote:Simple solution.
Only make it so you can enter your ports, no one else can.
No on else?? Port jumping Stays period!!!
marzuku wrote:i imagine how many totally nooby people will port into a Boss lose hp.. port to town buy more pots and go back and forth like that until he kills the boss..??
im seeing alot of loopholes for abuse here.. hope we aint aiming for such a game.
part of the stupid pk ability is to be able to kill who ever is grinding your spot, stealing your house, stealing a castle etc.. but i guess now that wont work cause people can just pot up and come back in a sec and kill you
just make it simple
port back and forth, if dead, recall is reset like when you turn of your broadband service and your internettsss has to reset.
otherwize why not just like xen but only fueled by Geosids?
Rabit561 wrote:
I say just keep it like Xen..
Damn.. Me and you sure do think alike Marz
marzuku wrote:U know what??? Remove recall?? its fucking irritating watching some one you are pking dissapear while walking since the port has no cast time?
Karl G. wrote:Xenimus: not enough items, world isn't big enough, boring to level and the new spell system isn't as much fun as the old one.
EJ. Thayer wrote:If you don't like it then Quit.
marzuku wrote:i imagine how many totally nooby people will port into a Boss lose hp.. port to town buy more pots and go back and forth like that until he kills the boss..??
marzuku wrote:part of the stupid pk ability is to be able to kill who ever is grinding your spot, stealing your house, stealing a castle etc.. but i guess now that wont work cause people can just pot up and come back in a sec and kill you
marzuku wrote:port back and forth, if dead, recall is reset like when you turn of your broadband service and your internettsss has to reset.
marzuku wrote:U know what??? Remove recall?? its fucking irritating watching some one you are pking dissapear while walking since the port has no cast time?
Karl G. wrote:- We couldn't have shrine-type areas because people would just portal to the end of them.
Karl G. wrote:And here are some problems with preventing marks in a dungeon or area:
- If you run out of potions or supplies, you're pretty much screwed since you can't get back in without starting over.
- If you die & respawn in a dungeon you have to start completely over, and your gear will almost certainly be gone by the time you get back. If the cost of accessing the dungeon is very high you just basically wasted your time.
- Since monsters spawn constantly, there is no safe place to wait and talk strategy (or talk to someone in real life who may be more important than the game you're currently playing). Since you can't leave, it's basically just a constant fight.
- No part of dungeons could be "special" because people would just ignore the rest of the dungeon completely--and we would have wasted our time and the server's resources creating them.
- Unique monsters would have to be severely limited in the items they drop and the exp they give, otherwise they'd never spawn for more than a few minutes since people would be constantly camping them
- All delivery quests, discovery quests (visit these areas, talk to these people, find this shrine) would be pointless since the player could skip everything by just getting someone to portal them to all the necessary points
- As soon as new map content was added to the game, it wouldn't be new anymore even if the people discovering it tried to keep it secret. Ex: One person figures out the trick to getting into a secret hall filled with cool monsters and good loot. He ports there, someone else porthops and marks the location. Being a douche this other person just sits in town making portals to the area and everyone now has a mark inside the area.
- Players far below the level which an area is intended for can probably get anywhere in it without much trouble--portal, trans/trans/trans, mark, die, respawn. Repeat X times.
Karl G. wrote:Xenimus: not enough items, world isn't big enough, boring to level and the new spell system isn't as much fun as the old one.
EJ. Thayer wrote:If you don't like it then Quit.
Return to Evidyon Alpha - Private
Users browsing this forum: No registered users and 1 guest