Moderator: Joe M.
Karl G. wrote:- self only
- portal only for partied members
Burnt Ferret wrote:i also got a kick out of sankt's "mount-a-creature" idea.
kuba wrote:After thinking about it I would get rid of Xenimus's marking system and do something similar to Diablo's porting. Basically any town / dungeon / special area you visit would have a portal entry given via NPC or quest that you can portal to. This would give you full control over where people will be ported to in an area, taking away from portal abuse and skipping content, but also retain enough freedom for players.
Joe M. wrote:Without the waypoint stones, your system would be a good one. My only concern then is the question of content, and the larger question of what the geosids are to be for if not for portals. It seems if they don't do that, then they don't have much of a function and might as well be taken out.
Karl?
Cagen wrote:Way points are a great way for players to not skip content, I am not sure how you can say otherwise...
Cagen wrote:I have no idea what these geosids are
Players could create a portal to their currently "bound" geosid (the one where they spawn) from anywhere in the world with a single spell/item. From the geosid, they are able to create a portal to other geosids they have visited and various waypoints.
Karl G. wrote:Cagen wrote:Way points are a great way for players to not skip content, I am not sure how you can say otherwise...
A way-point system discourages the need to travel more than once. Each player has to play through sections of a dungeon once in order to get to various way-points--except that isn't what will happen. What will happen is that lower-level players will get together and find a higher-level player to run them through various waypoints just to get them in their list.
Karl G. wrote:Cagen wrote:I have no idea what these geosids are
Large crystals that hold the world together. Read the story.
Joe M. wrote:Cagen,
It's all in my previous post. If you'd like to take the two minutes (if that!) required to read what I wrote, you'd save us both some trouble. I don't find anything in your post with which I disagree. All I was doing was pointing out the costs of adopting such a system.
Cagen wrote:It does discourage the need to travel more then once, people generally do not want to go through sections they have already played over and over, unless there is a specific thing to be gained from it...
Joe M. wrote:As for the geosids, even if they serve other functions than just as waypoints, from the story I had envisioned a very geosid-centric world (like what you propose above), and I think that under a mixed-port or free-port system they would lose much of their centrality that a waypoint system would preserve.
So I'm still not sure on whether a mixed-port or a waypoint system would be better, but I'm leaning for now toward a waypoint system.
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