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Video (killed the radio star?)

PostPosted: Sun Mar 04, 2007 6:24 pm
by Karl G.

PostPosted: Sun Mar 04, 2007 7:23 pm
by thadiusofx3
awesome, nice work

PostPosted: Sun Mar 04, 2007 7:53 pm
by 9sam1
very cool. nice lvl 38 there karl :P

PostPosted: Sun Mar 04, 2007 8:23 pm
by secretrk1313
Looks amazing man, sorry i have not got any plants for you yet, i have the flu and havent been on the computer much, Nice to see that something in there is called Dragon Sword though :)

PostPosted: Tue Mar 06, 2007 10:48 pm
by Serenity
Cleaver LOL at that

PostPosted: Wed Mar 07, 2007 7:42 am
by Karl G.
:P I just wanted an inventory that wasn't chock full of long swords.

PostPosted: Wed Mar 07, 2007 3:02 pm
by Serenity
yeah, Imma Chop you up with mah meat cleaver

PostPosted: Wed Mar 07, 2007 3:07 pm
by thadiusofx3
when you think we could see some videos of my models =P

PostPosted: Wed Mar 07, 2007 7:35 pm
by Karl G.
They're not in the game yet...they'll come once I'm at the content stage. You could write the loading code though, if you can figure out how in the map editor :)

PostPosted: Wed Mar 07, 2007 7:51 pm
by thadiusofx3
yeah i planned on doing that once i figured out all of your syntax for things =P

I wrote a loader for just a mesh viewer, but not inside of the map maker.

PostPosted: Wed Mar 07, 2007 8:59 pm
by Karl G.
cool--is that MDJ mesh viewer or .X?

PostPosted: Thu Mar 08, 2007 6:45 pm
by Nenitus
Ooh, looks nice.
But will you be doing the coloured for props convention?
I thought that was one of the most useful things EJ added in... it sure was a pain to look over every item when you were lookin for something cool :P

PostPosted: Thu Mar 08, 2007 6:52 pm
by Karl G.
Yes, I believe we will do something like that. It's more of a "perk" than a real functionality issue, you understand. But it will come :D

PostPosted: Thu Mar 08, 2007 7:39 pm
by thadiusofx3
.X, I've only really glanced at your mdj loader code

PostPosted: Fri Mar 09, 2007 12:28 am
by Karl G.
Okay that's cool--definitely useful, too!

PostPosted: Fri Mar 09, 2007 12:49 am
by thadiusofx3
It's in MDX

PostPosted: Fri Mar 09, 2007 6:17 pm
by Ender
nice progress guys. I haven't been around much lately, but since spring break is coming up I should have some more free time soon and I'll start helping out with stuff again.