Moderator: Joe M.
Burnt Ferret wrote:Imagine a world of 100 characters, and lets say Exo and myself are really adept at gaining wealth and trading around. We end up controlling 90% of the gold, leaving a fixed 10% for the rest of the 98% of the population. Would kind of suck for them.
Burnt Ferret wrote:Would it be possible to do an auction house, where of course you put your items you want to sell in there for others to buy, but also you can put it what you want and for how much you want to spend? So you just deposit the gold and wait for somebody to throw in the item for that amount or lower....
well, you'd know what would be the easiest way to program that, the idea is just a mesh of the two main ideas.
I think this is a complex solution to a simple problem. And I think there are a few flaws in the idea. In a way, this would be just like the merchant idea that Karl was trying to stay away from. A person could sell all his crap he gathered from hunting at the "acceptable" price, get his money instantaneously, and then the AH would have, most likely, a surplus of crap that nobody would want to buy.
make sure there are items (armors and weapons) as well as consumables for a decent amount to help trash the accumulated gold
Joe M. wrote:New question:
Karl, when is the planned character-wipe and restructuring of the classes? Is that still on for 1.11, or are we waiting for 1.12 (to go with the item wipe, so that we have time in 1.11 to fully test geosids & trading)?
Joe M. wrote:Yep. If I'm correct, it will be the geosids that really help drain excess gold and items from the game
Perhaps I could have the server periodically buy items from the bazaar until the economy gets going...
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