Designated monster spots.
Posted: Tue Sep 08, 2009 6:47 am
Tbh i liked alpha alot more than the game we have atm, others agree some disagree.
Alpha had a spot where golems of different classes of monsters gathered, a spot with spirits and monstrosities.. a spot with skellies.. a spot with trolls and a spot for dragons..
ATM we have, everything everywhere and its fucking irritating.
a) this way certain "special" monsters wont be special because you've seen all the mobs in the starting area from when you began.
b) Also there are to many just roaming around freely, which is irritating if you want to get somewhere they will block your way and cause enough dmg for you to have to stop and heal or something.
Solution: make some monsters forest monsters, and assign the rest to designated areas where you can grind f.ex "im going spirits, you go adepts, and bob you go look at golems"
Xen had thieves, trolls, imps and bugs in the forest.
Bugs would be in certain spots with several bugs gathering around towns etc for low lvls to start off with.
Thieves would attack you as you were walking on a road(thief wanting to maybe steal you're gear)
Some trolls might have broken free from the rest of the trolls and was attacking strangers.
imps travelled in gangs normally within a forest
TBH alpha was heading the right way, just try to make pre beta more like alpha and then the game will rock.
Btw Bog monsters should probably be close to some bog, march, fen... or the name will mean nothing, alpha actually had these monsters in a march before they where named Bog monsters."hint hint"
you could actually make a Bog monster camp near some shallow waters and the Burning horror could be named Bog monster shaman or something?
you could make different tribes with different difficulties and different colors, which you already have.
suggesting names for different tribes:
Bluegill bog tribe (the blue ones)
Cursed bog tribe: these would somewhat act wierdly (chose a color)
Alpha had a spot where golems of different classes of monsters gathered, a spot with spirits and monstrosities.. a spot with skellies.. a spot with trolls and a spot for dragons..
ATM we have, everything everywhere and its fucking irritating.
a) this way certain "special" monsters wont be special because you've seen all the mobs in the starting area from when you began.
b) Also there are to many just roaming around freely, which is irritating if you want to get somewhere they will block your way and cause enough dmg for you to have to stop and heal or something.
Solution: make some monsters forest monsters, and assign the rest to designated areas where you can grind f.ex "im going spirits, you go adepts, and bob you go look at golems"
Xen had thieves, trolls, imps and bugs in the forest.
Bugs would be in certain spots with several bugs gathering around towns etc for low lvls to start off with.
Thieves would attack you as you were walking on a road(thief wanting to maybe steal you're gear)
Some trolls might have broken free from the rest of the trolls and was attacking strangers.
imps travelled in gangs normally within a forest
TBH alpha was heading the right way, just try to make pre beta more like alpha and then the game will rock.
Btw Bog monsters should probably be close to some bog, march, fen... or the name will mean nothing, alpha actually had these monsters in a march before they where named Bog monsters."hint hint"
you could actually make a Bog monster camp near some shallow waters and the Burning horror could be named Bog monster shaman or something?
you could make different tribes with different difficulties and different colors, which you already have.
suggesting names for different tribes:
Bluegill bog tribe (the blue ones)
Cursed bog tribe: these would somewhat act wierdly (chose a color)