So I've been working on that scripting system, and it's really coming together. Textures are working and I've almost got static meshes finished; after that it's on to stuff you can really use--game objects. This is where the system's incredible flexibility will really be apparent: any one of you will be able to add your own objects to the map editor and play with them without having to do any (real) programming at all. It will only take a few simple lines of pretty easy script language in a regular text editor; no compiling!
Karl