Can I make a suggestion on the Run ability?

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Can I make a suggestion on the Run ability?

Postby Richard. UK » Tue May 12, 2009 8:21 am

Well, I think that the run functionality is really really good and it effectively replaces the Gas ability in Xenimus (which kind of seemed weird any way).

The only problem I seem to see with this at the moment is that to recreate the xenimus touch and feel, I think that the run ability causes the effects to be slightly distorted or not feel truly like Xenimus. That said, I definitely feel that it should stay (because its concept is awesome! :D) but I propose an adjustment!

If you play in game without the run ability set, I instantly start feeling after about 10 to 15 minutes of levelling that this is Xenimus orientated and feels precisely as you would want it to feel!, but instantly as soon as I start running around at gas form speed fighting monsters, the effect of a Xenimus feeling is slightly hindered.

I believe it is because:
1. The speed at which you will be naturally walking around the map is increased. (with the ability to still attack monsters, which is unlike Xenimus feeling)
2. There is no fear of using the run or speedup ability. (Xenimus with Gas you would sacrifice being able to cast spells, making it dangerous).
3. 90% of your time will be spent travelling, which is fine, but knowing you can openly attack things or run away very quickly poses no threats along your journey.

This being said may seem very minute but in fact I personally think that it has a major impact on the recreation of the Xenimus tone. I also think that if this is slightly tweaked and adjusted it could completely change the feel of the game for the better! :P


What I suggest is that when the run ability is active there could be a few possibilities or a mixture (if daring enough :P), to play with here:
1. All MP is held at Zero
2. Damage taken is increased by 300%
3. Defence is reduced
4. Run time effect reduced (especially considered for Beta)

With some of these I feel that would bring some elements of danger to your journey and to combat aimlessly running and attacking super fast without a care but that is just my opinion anyway! :P

See what you think!:D

Richard
Karl G. wrote:Xenimus: not enough items, world isn't big enough, boring to level and the new spell system isn't as much fun as the old one.

EJ. Thayer wrote:If you don't like it then Quit.

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Re: Can I make a suggestion on the Run ability?

Postby marzuku » Tue May 12, 2009 9:26 am

id suggest somewhat another ability than running, phasing into another dimension, you can still see monsters while you run fast, but you can be attacked and cant attack back and f.ex like you said increased dmg on you by some %, that way you would only have to turn the player blue or something to show that he is phasing at the moment, Neon blue suggestion for the phasing cause it will make you more noticable which is a hinder while you are traveling.

Never liked the fact that people could attack while sprinting around, also it should be dissruptable like gas form if people would try to get away.

if you saw Chronicles of Riddick and remember the boss of the necromongers, that is how i am seeing phasing should be.

my view of the ability is explore and traveling only for lower lvls before they get teleport or something, or maybe quik manouver in combat if you got skills.

anyway that is my idea.

anyway Mutatio Nimbus from xen made it possible to travel across big holes on the ground and water, which is why i think it was a good idea.

so first you would get phasing, then a upgrade that would allow you to walk on water until it was taken off and you would have to swim.
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Re: Can I make a suggestion on the Run ability?

Postby Richard. UK » Tue May 12, 2009 5:45 pm

Actually scrap this post,

I just realised how annoying run attack on Xenimus was to travel faster than normal lol! the speed issue may have something to do with agility too im guessing! :P, so i'm pretty much done for! :D haha
Karl G. wrote:Xenimus: not enough items, world isn't big enough, boring to level and the new spell system isn't as much fun as the old one.

EJ. Thayer wrote:If you don't like it then Quit.

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Re: Can I make a suggestion on the Run ability?

Postby Vapore » Fri May 15, 2009 1:27 pm

I liked the attack run thing on Xenimus. Was fun to bomb around on and escape from higher level mages. Hehe
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Re: Can I make a suggestion on the Run ability?

Postby marzuku » Fri May 15, 2009 1:44 pm

Vapore wrote:I liked the attack run thing on Xenimus. Was fun to bomb around on and escape from higher level mages. Hehe


also this was the only way to catch up to a transing mage tbh.
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Re: Can I make a suggestion on the Run ability?

Postby Vapore » Sat May 16, 2009 2:55 pm

marzuku wrote:
Vapore wrote:I liked the attack run thing on Xenimus. Was fun to bomb around on and escape from higher level mages. Hehe


also this was the only way to catch up to a transing mage tbh.


Also made hunting a little less boring. Since you could quickly go from mob to mob.
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