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Posted:
Sun Jan 07, 2007 4:20 pm
by Karl G.
Make our own. If we remake Xenimus maps, we already know where everything is (and that's boring!).
I'm hoping that PV can be constantly updated with new maps to keep it fresh.
I'll lay out a general sketch for the world map in Photoshop and upload it in a few mins.
Posted:
Sun Jan 07, 2007 4:45 pm
by Karl G.
Posted:
Sun Jan 07, 2007 4:59 pm
by 9sam1
so we all just pick places to work on? k ill just do the top left part under the circle. what you want over there? i already have 1 dungeon (3 levels so far) and a troll camp.
Posted:
Sun Jan 07, 2007 5:23 pm
by 9sam1
double post
Posted:
Sun Jan 07, 2007 5:24 pm
by 9sam1
make an undo button. there is now a giant bum model in the middle of my map that i cant delete.
Posted:
Sun Jan 07, 2007 8:59 pm
by Vitriol
some ideas
Posted:
Sun Jan 07, 2007 9:10 pm
by 9sam1
yea i think we need to edit that map so its more detailed this way everyone knows what to do. like tell what to put there so the person making it knows what to do.
Posted:
Sun Jan 07, 2007 9:17 pm
by thadiusofx3
I think the idea is to first make the continent in the top right hand corner to be the alpha testing continent and then make the rest of it later after the game is more finished.
Posted:
Sun Jan 07, 2007 9:20 pm
by 9sam1
wish karl would elaborate more. idk what those giant poo lakes are.
Posted:
Sun Jan 07, 2007 10:13 pm
by Vitriol
lol "giant poo lakes"
Just make them lakes.
Posted:
Sun Jan 07, 2007 10:15 pm
by Serenity
One of those le looks like a sting ray...OMG its the one that took Steve irwins Life
Posted:
Sun Jan 07, 2007 10:22 pm
by thadiusofx3
lol i thought stingray when i saw that too
Posted:
Sun Jan 07, 2007 10:25 pm
by Serenity
thadiusofx3 wrote:lol i thought stingray when i saw that too
When I first saw it I thought OHH Skate (ministingrays = not fun to walk on) then thought meh stingray has more history
Posted:
Sun Jan 07, 2007 10:46 pm
by Vitriol
well we can name it stingray lake.
Posted:
Sun Jan 07, 2007 10:48 pm
by Serenity
swish
Posted:
Mon Jan 08, 2007 12:40 am
by Karl G.
Hahah yeah well the giant lakes of poo are supposed to be mountain areas. Kinda forgot to put that in a "key"
The top right-hand area is what we'll be focusing on. I want the whole map to be 10,000x10,000 units large, making the area in the upper right-hand corner around 3,000x2,500...which is larger than the Xenimus map. Just to give you an idea of scaling.
The squares are towns, and the brown thingies are paths.
The best thing I can say to do is to blow up the Alpha area and set out regions for the different dungeons (which go INSIDE the mountains, BTW!) and locate various things on the map, such as dungeon entrances, graveyards, outdoor hunting zones, etc.
Posted:
Mon Jan 08, 2007 12:59 am
by Vitriol
that system is really dumb I think. Putting the dungeons inside the mountains just makes the entire thing completely open for exploits and such.
Posted:
Tue Jan 09, 2007 5:01 pm
by Karl G.
it might be dumb, but it's easy. And exploits can be avoided with (a) good map design and (b) bug-free code
Posted:
Tue Jan 09, 2007 6:06 pm
by thadiusofx3
yeah dungeons inside mountains is really the easiest way to do it and like Karl said you can avoid exploits by doing the opposite of everything EJ does
Posted:
Tue Jan 09, 2007 7:09 pm
by 9sam1
thadiusofx3 wrote:yeah dungeons inside mountains is really the easiest way to do it and like Karl said you can avoid exploits by doing the opposite of everything EJ does
Zing! lol
I think also that there should be a feature like when you make a dungeon the floor tiles inside it cant go on the outside cause i find it often goes outside the walls. this would also allow for a fill tool (think mspaint) just a little thing to make it easier.