VIDEO! Check it out! (sorry about low quality)

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VIDEO! Check it out! (sorry about low quality)

Postby Karl G. » Thu Feb 01, 2007 3:48 pm

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Postby Ender » Thu Feb 01, 2007 4:28 pm

thats some sexyness.
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Postby silvert0384 » Thu Feb 01, 2007 4:51 pm

niiice
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Postby 9sam1 » Thu Feb 01, 2007 5:34 pm

walking is weird , but yea this is awesome.
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Postby kuba » Thu Feb 01, 2007 5:38 pm

Awesome.

So Karl will PV outperform Xen in terms of handling more models, processing more events, etc on-screen without hiccups? You mentioned EJ had some real faulty coding on his part and was using old modules and principles of programming, will you be able to beef gameplay to play more smooth and seamless?
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Postby Karl G. » Thu Feb 01, 2007 6:07 pm

:D

Walking is a coder-hack right now, but it's a lot smoother that it was (you'd never want to have seen that)

Kuba -- PV will definitely outperform Xenimus in most regards once I clean up and optimize the code. For now (and the forseeable future) it isn't going to be blazingly fast. That said, it plays at a solid 60 fps on my laptop.
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Postby Joe M. » Thu Feb 01, 2007 9:51 pm

Looks nice. I noticed that the cursor kept disappearing in the menus, though.

What'll be next?
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Postby Necromadon » Fri Feb 02, 2007 2:59 pm

Hottttttttttttttttttttttttttttttttttttttttttttttttttttttttt
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Postby Ashlar » Fri Feb 02, 2007 3:16 pm

very impressed!
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Postby Vitriol » Fri Feb 02, 2007 4:05 pm

Excellent.
We are making serious progress
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Postby Karl G. » Fri Feb 02, 2007 9:48 pm

Yeah the cursor keeps disappearing because it's blended out by Fraps when I'm recording it (for what reason? no idea)

Next up is...well, that's a tough one. I think I'm going to try to network this thing.
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Postby silvert0384 » Fri Feb 02, 2007 10:38 pm

Karl G. wrote:Yeah the cursor keeps disappearing because it's blended out by Fraps when I'm recording it (for what reason? no idea)


Possibly try using Camtasia Studio to record the screen? I havnt encountered any problems with it...
(worth a shot)
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Postby Karl G. » Sat Feb 03, 2007 9:57 am

I think it's because I'm recording at half-quality, and the non-hand cursor (that cursor appears only when over a button) is only 2 pixels wide--it's the crosshair, because I don't have time to make a better one. :-p
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Postby silvert0384 » Sat Feb 03, 2007 1:50 pm

that would do it ;)
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Postby Necromadon » Sat Feb 03, 2007 3:34 pm

What % would you say this project is to being playable in alpha or beta?
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Postby secretrk1313 » Sat Feb 03, 2007 6:42 pm

i have not been active recently on the forums and this is a big jump from what i had heard about earlier, looks amazing.
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Postby Delurium II » Sun Feb 04, 2007 6:54 pm

been very unactive lately due to r/l issues. looking in and seeing this is sweet. gonna be way more active now I think. Have you posted this on xentales? would prob make alot more interested when they actually see that its playable
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Postby Karl G. » Sun Feb 04, 2007 7:39 pm

No I haven't posted it there yet. Someone else put it under the Xenimus Resurrection topic but I don't know if it's been seen.
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Postby thadiusofx3 » Sun Feb 04, 2007 7:57 pm

I put it in all servers so it's bound to be seen.
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Postby Ender » Sun Feb 04, 2007 9:13 pm

If the new theme doesn't burn their eyes out before they find it...
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Postby thadiusofx3 » Sun Feb 04, 2007 11:50 pm

we're working on that =P
preliminary theme is almost here
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Postby Kenrok » Mon Feb 05, 2007 6:41 am

It looks awesome already.. keep it up
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Postby David T. » Tue Feb 06, 2007 7:59 am

victory for the Volucris project
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Postby Vitriol » Tue Feb 06, 2007 2:04 pm

I cant wait for this. Karl is doing an excellent job.
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