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				game options
				
Posted: 
Mon Jan 26, 2009 5:44 pmby deathstalker
				so what does everyone think that this
game needs in the long run. i mean
we all play alot of different games
and most of us either came here from
xenimus or still play the game(i don't know why)
or diablo or whatever.just curious has to what everyone
thinks.
			 
			
					
				Re: game options
				
Posted: 
Mon Jan 26, 2009 6:17 pmby Karl G.
				I'm very interested to hear everyone's opinions.  I have a plan, but it would help a lot to know what other people think needs to happen.
			 
			
					
				Re: game options
				
Posted: 
Tue Jan 27, 2009 9:18 pmby Broken Star
				u mean like this stuff?
Crafts
Raid Bosses(make them spawn often and drop less, where ej has it at spawn less and drop more is bad.  At least being about to fight a raid boss is fun.)
Shrines(the general easy stat shrines, along with super hard +100 hp + 100 mp shrines or something, also shrines for spells.  Like super hard shrines you need to be level X to enter, 1 for each class to obtain a high level spell.)
Chests(have them in dungs where you can only find the key to it in that dung)
Quests with decent quest log(kills quests,shrine quests, raid boss quests, craft quests, quests for dung keys, etc)
or u mean like this stuff:
Friends list
Whisper function  -- these 3 more or less together
black list
guilds(have 1 leader who can add/kick/appoint 2 marshals that can add/kick)/guild chat
party system / party chat
			 
			
					
				Re: game options
				
Posted: 
Tue Jan 27, 2009 9:31 pmby Rabit561
				deathstalker wrote:so what does everyone think that this
game needs in the long run. i mean
we all play alot of different games
and most of us either came here from
xenimus or still play the game(i don't know why)
or diablo or whatever.just curious has to what everyone
thinks.
In the long run, this game has ALOTTA work. So I don't think you should even start thinking about that stuff yet XD
Think about what needs to be done NOW then think about the cool little details, just like a blue-print start the outlines, then so on and so forth  

 
			
					
				Re: game options
				
Posted: 
Wed Jan 28, 2009 5:23 pmby deathstalker
				thank all who have responded.
			 
			
					
				Re: game options
				
Posted: 
Mon Feb 09, 2009 10:18 amby deathstalker
				broken that is some good ideas and i like them.
the bad thing with the guild system on xen is that if you
-kick someone it kicks all or you have to find the exact
person and his location.and from a guild leader myself
this can be very difficult.any one that reads this post please 
input what you think this game needs.no idea is stupid or dumb.
we really need feedback to help karl out.