Page 6 of 8
Posted:
Sun Feb 11, 2007 7:18 pm
by thadiusofx3
I know I know, I can't help it.
No but really It's probably gonna take awhile for the rest of them cause I chose the easiest models first, and now theres not many easy ones left.
The skull is going to be particularly challenging.
Posted:
Sun Feb 11, 2007 7:37 pm
by Karl G.
You know the skulls are just boxes with face textures, right?
Posted:
Sun Feb 11, 2007 7:38 pm
by thadiusofx3
I've have to look up how to do decals again before I do the nex and vis books
Posted:
Sun Feb 11, 2007 7:42 pm
by Karl G.
Cool!
Anyway, when you're making the models, just basically go for the most simple, quick construction that looks like the desired model. We don't need anything fancy--we just need lots of it
Posted:
Sun Feb 11, 2007 7:46 pm
by thadiusofx3
They're a little more complicated than that, look at the skull image.
And yeah I'm not trying to do anything fancy.
Posted:
Sun Feb 11, 2007 8:21 pm
by thadiusofx3
Posted:
Sun Feb 11, 2007 8:32 pm
by thadiusofx3
Posted:
Sun Feb 11, 2007 11:07 pm
by thadiusofx3
Posted:
Sun Feb 11, 2007 11:22 pm
by thadiusofx3
Posted:
Sun Feb 11, 2007 11:32 pm
by thadiusofx3
Posted:
Sun Feb 11, 2007 11:45 pm
by thadiusofx3
Posted:
Mon Feb 12, 2007 12:05 am
by thadiusofx3
Posted:
Mon Feb 12, 2007 12:47 am
by thadiusofx3
Posted:
Mon Feb 12, 2007 12:50 am
by thadiusofx3
I think that makes me half way through the map maker models!
Posted:
Mon Feb 12, 2007 2:26 am
by thadiusofx3
Posted:
Mon Feb 12, 2007 2:43 am
by thadiusofx3
Posted:
Mon Feb 12, 2007 3:17 am
by thadiusofx3
Posted:
Mon Feb 12, 2007 3:36 am
by thadiusofx3
Posted:
Mon Feb 12, 2007 4:01 am
by thadiusofx3
Posted:
Mon Feb 12, 2007 4:02 am
by thadiusofx3
24 left I think
pretty productive day
Posted:
Mon Feb 12, 2007 6:47 am
by thadiusofx3
Posted:
Mon Feb 12, 2007 6:56 am
by kuba
your like a machineee dude
keep crankin em!
Posted:
Mon Feb 12, 2007 6:57 am
by thadiusofx3
dead_tree1
Posted:
Mon Feb 12, 2007 7:02 am
by thadiusofx3
rock1
[/img]
Posted:
Mon Feb 12, 2007 7:09 am
by Karl G.
sweet!!!
Once you're done with the scenery models, I'll rescale/position/rotate everything and stick it into the map editor & game. After that, we need to re-do all of the textures to make them look like not Xenimus