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PostPosted: Tue Jan 01, 2008 12:06 pm
by Karl G.
Necromadon wrote:best prop in Xen TD killed the item.



What does that mean?

PostPosted: Tue Jan 01, 2008 1:54 pm
by thadiusofx3
he means if you had a 6prop item and it was missing the best prop, you might as well sell it to the merchant

Re: Things to Keep(ressurect)

PostPosted: Mon Mar 17, 2008 12:33 am
by Flint X
I just thought of a really fucking cool idea.. ok, Lets say instead of taking out the battle controls or what the #### ever they're called (like shield bash and poo) why dont you make it like this..

1st hit, normal
2nd hit, 10 extra damage added (battle move automaticly hits)
3rd hit, 15 extra damage added (Next level up battle move used)

of course this would be with consecutive hits only, and maybe you could either take out hit ammys or
make it so it doesnt add alot of damage in Pvp, but a good amount Vs monsters..

Re: Things to Keep(ressurect)

PostPosted: Mon Mar 17, 2008 8:02 am
by Karl G.
That would make a lot more sense than EJ's current system--it seems that trying to use battle moves is next to impossible. At least on the characters I've had, I've never been able to get things like Double Strike to work right...

Re: Things to Keep(ressurect)

PostPosted: Thu Apr 24, 2008 3:52 pm
by Slayer666
-NO cons merchant please

-Make spin main fig pvp spell not melle

- No star, white pot in pvp thats over powered.

Re: Things to Keep(ressurect)

PostPosted: Thu Apr 24, 2008 4:09 pm
by Slayer666
also keep proping how it is in xen,

and no fancy rings this will make vts worth something again hahah.


ok i have this good idea make complete sets of things


for example in xen we have

Dirus swrd/axe/wand/armor but not Helm or shield to match the look.

so it would be sweet to have a full set of w.e

Also please bring back old plate/gnome models.

Re: Things to Keep(ressurect)

PostPosted: Fri Apr 25, 2008 12:50 pm
by Karl G.
make a page for yourself on the wiki so your comments get saved :)

Re: Things to Keep(ressurect)

PostPosted: Sat Apr 26, 2008 7:56 am
by Simpo
keep goin man, you're doin good.

Re: Things to Keep(ressurect)

PostPosted: Wed Aug 06, 2008 12:57 am
by Slayne
What are your thoughts on...

Having a few items that are class specific. (to add variety to different classes)

Also has anyone mentioned the npc helper?
And what is the status for shared exp for groups?

Re:

PostPosted: Mon Aug 18, 2008 11:16 pm
by JSunJShineR
joeafro wrote:i didnt see VFV or VGV on this list :( and since its not planned to have anyone majorly high lvls, what about cross bomb and cross beam? link 'blue egg/wp spell'? the spell that gives all charges at once? that kind of stuffs


just thought i'd bring this back to attention here. i want all those

Re: Things to Keep(ressurect)

PostPosted: Thu Aug 21, 2008 9:33 pm
by Paz the Spaz
I second omnimultum! (If i havent already. . .) I also liked how you needed to be like lvl 20+ to get egg, and a lot higher for blue egg+. Now every lvl 12 has egg, even fighters! It's CRAZY!!!!!

Re:

PostPosted: Tue Aug 26, 2008 1:57 pm
by Immortal
Nenitus wrote:They don't mean you can be killed on a sq. They mean the old style rules:
- you can attack something off the square from on it. (and do damage)
- your damage is reflected upon yourself if you attack someone on square.



this idea wasnt the best.. because then every1 would make a mage and just beam outsiders. making figs lose meds...

damage reflect from back then was so annoying cuz there will be people like Jax Sweele

ALSO that -port thing is good idea. cuz let's say im pvping a fig all i have to do is make a port and make em go in

Re: Things to Keep(ressurect)

PostPosted: Fri Aug 29, 2008 1:08 pm
by kelchy
As long as there is a beam type spell for casters then all should be well.

Re: Things to Keep(ressurect)

PostPosted: Fri Aug 29, 2008 2:38 pm
by Karl G.
There will be--i've been buried in other stuff though so I haven't had a chance to add it :)

Re: Things to Keep(ressurect)

PostPosted: Tue Sep 02, 2008 4:54 pm
by Truth
I really think that you should only do the gold thing no plat,silver,copper. I also like being able to use attack spells on the square too.

Re: Things to Keep(ressurect)

PostPosted: Thu Dec 11, 2008 11:42 am
by Rabit561
I think you should keep star, it was very useful.. and it didn't change anything VS players so it didn't matter VS them.

Re: Things to Keep(ressurect)

PostPosted: Thu Dec 11, 2008 11:51 am
by Karl G.
At one point, star did affect player combat. I thought it was a nice touch, too--it gave the little guys something with which to fight the big pkers. For example, 6 level 20 noobs with star could jump a level 40...kept em on their toes :)

Re: Things to Keep(ressurect)

PostPosted: Thu Dec 11, 2008 12:38 pm
by ubern00ber
Same went for white potions... wayyy back in the day. If there was a higher level pker you didn't like, white potions helped you get the job done.

Re: Things to Keep(ressurect)

PostPosted: Thu Dec 11, 2008 1:50 pm
by Karl G.
ubern00ber wrote:Same went for white potions... wayyy back in the day. If there was a higher level pker you didn't like, white potions helped you get the job done.


Exactly! When they were rare, if you ever found one it was like "omg!!!!" ...then you kept it for the day when you needed to really take someone out.