Thougts on steals.
Posted: Wed Jul 25, 2007 6:56 am
Ive been playing xenimus recently and I noticed that the game is very different for mages. Mages used to be tied to mana pools. They would kill some enemies, return to the pool for mana, and repeat. Now with steals mages can hunt indefinatly without ever touching a mana pool or even waiting for regen. I must argue this is unfair. Fighter classes have to spend money for everything, ports, trans wants, and all that. Mages have way to much and advantage as far as leveling goes. Here is my suggestion:
1. spells cant steal mana just because you are holding an mp steal weapon.
2. Make higher intelligence actually increase the exp per enemy substantially.
3. Make regen more rare, but still more common that it was in old xenimus.
This will encourage mages to either hunt in areas with mana pools or stand around waiting every few seconds for mana to regenerate. It will also make mages build their characters for deep mp pools rather than going all constitution. This is a return to old xenimus mage leveling and stat building.
Regen should be harder to get than it is in xenimus now, but easier in old xenimus. This should provide a good balanced between mages and fighters leveling.
1. spells cant steal mana just because you are holding an mp steal weapon.
2. Make higher intelligence actually increase the exp per enemy substantially.
3. Make regen more rare, but still more common that it was in old xenimus.
This will encourage mages to either hunt in areas with mana pools or stand around waiting every few seconds for mana to regenerate. It will also make mages build their characters for deep mp pools rather than going all constitution. This is a return to old xenimus mage leveling and stat building.
Regen should be harder to get than it is in xenimus now, but easier in old xenimus. This should provide a good balanced between mages and fighters leveling.