Spell Idea

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Spell Idea

Postby JSunJShineR » Sun May 27, 2007 5:37 pm

Everyone knows about robur turei and all those right? so turei give armor robur gives str correct? so why cant there be a spell for every stat str agi cons wis int. and lvl1 would be + 1 lvl 2 +2 etc... and when u cast them you can tell how much u gain from your stats increasing on the stat screena nd becoming green. Also you'd have the icon for each on next to hp just like xenimus and it would have a timer above it lets say 10 mins.example:

stats
str 10
agi 10
cons 10
wis 10
int 10

now with all lvl 1 spell for each stat

str 11
agi 11
cons 11
wis 11
int 11




10min.
(Icon)
to me this seems to make more sense.

im not sure how hard it would be to program or anyhting like that but it seems alot more reasonable if u want someone to take your game seriuously you need to make it as good as it can possibly be.=P
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Postby Karl G. » Sun May 27, 2007 9:08 pm

This is definitely possible; however, I think that the uncertainty of Xenimus made it a much more interesting game. The fact that nobody really *knew* what the spells did, or how good they were, made it more difficult to figure out the "best" ones to use. The new spell system EJ implemented changed all that and it seems to have contributed to the clone-character syndrome in Xenimus today.
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