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A note about menus

PostPosted: Fri Oct 31, 2008 1:08 pm
by Karl G.
At this point, I've been creating menus that strongly resemble how the underlying code handles the game. This is not necessairily a "Good Thing". Any feedback you have for me about how the menus are laid out, look, or behave--especially in this coming update--would be very much appreciated. I'd especially like to know if you feel like some behavior doesn't make sense, is frustrating or if I could do anything to make the game interaction more smooth.

Thanks!

Karl