by ziggman » Fri Nov 23, 2007 11:15 pm
yea, a nice random blend would be best, roads/towns/dungeons will be touched up. a good scenery blender (trees weeds, flowers. ect.) would be good too.
i think having dugeon (floor maps) clearly marked out in the BMP files will help keep things in proportion.
as i said before 10 colors would do fine
Lightbrown = sand
darkbrown = Dirt
light green = Frosted grass
green = grass
*dark green = forrest floors*
light grey = floor / tile / wood
DarkGrey= walls borders of dungons
blue = water
light blue = ice water
red = lava
black = no floor