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Geosid rejuvenation.

PostPosted: Fri Apr 24, 2009 8:43 am
by marzuku
Well we all know that when we use Geosid rejuvenation that we get full hp, but im thinking that allong with giving full hp it should restore somewhat a portion of mana being that sorcerors might go empty for that in a battle, kinda like maxers for everybody.

just think its something that should be there, or the battle is lost for a spellcaster when his mana runs out.

Re: Geosid rejuvenation.

PostPosted: Fri Apr 24, 2009 9:54 am
by Karl G.
...it does! Also, it restores about 75% of your HP & MP, not full

Re: Geosid rejuvenation.

PostPosted: Fri Apr 24, 2009 10:44 am
by marzuku
i guess i did not notice cause ive been using it as a last resort because of the huge costs it has on the geosids.

Re: Geosid rejuvenation.

PostPosted: Fri Apr 24, 2009 11:17 am
by Karl G.
Yeah, the cost is a bit high at the moment. I'm considering halving it--I just don't want to make it *too* cheap otherwise people can just spam it and never die.

Re: Geosid rejuvenation.

PostPosted: Fri Apr 24, 2009 11:33 am
by marzuku
not that cheap, but i think part of the problem is that it sticks with whatever hp you have and a percentage of that, so the cost increases all the time.

and nah it takes some time to build up geosids to enough anyway karl, just test yourself too a good solution.