Chests, merchants

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Chests, merchants

Postby sourceofprovidence » Sun Mar 22, 2009 2:15 pm

Of course i'm sure you know this but i want to have chests in the game, merchants, and maybe gold hah. Much love this testing is great i'll let u know if i think something is messed up.
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Re: Chests, merchants

Postby Karl G. » Sun Mar 22, 2009 2:26 pm

Glad you like it! Yes, these are being implemented. Merchants and gold will show up first :)
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Re: Chests, merchants

Postby Joe M. » Sun Mar 22, 2009 2:34 pm

Rather unrelated, but. How about taking the door off the buildings that are enter-able?

And speaking of door-ways, I've posted over here something that's been bugging me: viewtopic.php?f=22&t=1341&p=9070#p9070
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Re: Chests, merchants

Postby marzuku » Sun Mar 22, 2009 2:57 pm

Yep the door, and make it so that we can teleport into the house, or walk in he front door.
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Re: Chests, merchants

Postby deathstalker » Fri Mar 27, 2009 1:43 pm

ok i think that chest are a real good idea. but let me make a suggestion
i was just watchin my son going to spirit chest on xen it took him
forever to get there and when he did and opened the chest he got
a platemail and elevenchain.that is the one thing that always bothered me about xen
ok so when chest are inplemented there needs to be a way that when you open
the chest you find a rare item for your class. im not saying if your level
1 you need the best weapon in the game. but i think that chest
should be for items that you cant buy in the game and they should
be non tradable. and if the chest eve get names like mystic or spirit
then the worst item you should be able to pull out of them should
either be mystic or spirit. just a thought.
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