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Classical Guitar for town music
Posted:
Sun Dec 23, 2007 7:10 pm
by JSunJShineR
Posted:
Wed Dec 26, 2007 12:15 pm
by Paz the Spaz
Hey, that music sounds really great. The only objections that I have- I think that town music should be slightly more vigorous (not action music, but something with slighty more momentum). I disapprove of the Xenimus ghost-towns, where that would fit very well. If we dont have the same music for every town, or parts of the town, we could put that as the music for inside houses and/or graveyards? Thats just my two cents, what do you guys think?
Posted:
Wed Dec 26, 2007 1:02 pm
by JSunJShineR
i could try to make something more vigerous for town music, maybe just speed that up? i think it would work great in houses too=)
Posted:
Wed Dec 26, 2007 11:43 pm
by ziggman
hey that sounds great. i was hoping Karl would beable to add different music for different towns.
for the main town have a loud and proud sound.
theres a town in a desert setting
theres a town in a snowy setting
theres a town near the ocean
theres a town in the mountains
theres a town in the forest
i think that song sounds a lil slow and sad... ideal for the Village of Heartwood, the abanonded village of the forest
Posted:
Thu Dec 27, 2007 3:18 am
by JSunJShineR
i think that im gonna try to make some more town music that is more strong and prominate=) ill check out music that other people have used for scenes like snow/desert/etc.. to get ideas.
Posted:
Thu Dec 27, 2007 10:38 am
by Karl G.
Different music for different towns can definitely happen. I'm adding to the editor something called "music regions" where you can specify exactly which musical score you want to play when the player is in a certain area. This means you can even have specific music for single houses if you wanted
Also, the final music in the game will likely be synthesized on FruityLoops or the like, unless you can get a professional-quality recording so that there isn't so much static and the tempo is consistent. Not to say your music isn't good--I love the tune!--but the arhythmic riffs throws off the fluidity of the piece.
Posted:
Fri Dec 28, 2007 11:39 am
by JSunJShineR
i don't understand what you mean about the synthesizing thing, but i just got recording equipment for christmas so ill see what i can do about professional quality. and ill put down a metronome so when i play im not off at all=)
Posted:
Fri Dec 28, 2007 12:24 pm
by ziggman
Karl might be saying, nothing with a noteable change in rythm. or no music with a climax. maybe?
Posted:
Fri Dec 28, 2007 12:54 pm
by Karl G.
Synthesized, as in what you write is taken by a composer (we have a few around on the boards) and put into music software so that other instruments, such as percussion, piano, etc. can be added. Then the whole thing is "synthesized" (the music is generated by the software) and written to an MP3. This way, the MP3 is flawless--no recording hiss or pops (even at max volume), no wrong notes, the tempo is always the same...etc. It's almost the single way that music is made for games because of its quality and simplicity. Don't worry about it for now, though--just keep writing
Posted:
Sun Jan 06, 2008 1:32 am
by thadiusofx3
I'm learning my way through FL Studio (Fruity Loops) right now. I've put together some nice beats, and I'd be happy to try to synthesize some stuff. (The loops I've been making really do sound professional)
Posted:
Sun Jan 06, 2008 8:59 am
by Karl G.
Assuming its OK with JSun, I'd love to see what it sounds like synthed
Re: Classical Guitar for town music
Posted:
Wed Jan 16, 2008 8:48 pm
by JSunJShineR
Yea, its totally cool with me. Sorry I haven't been able to make anything else but i've been real busy with school, work, and my bands been taking all my extra time=P but yea if you need me to play it again or something just let me know.