i think the exp gain from intell has always been too high.
Vitriol wrote:I think if my idea is implemented then mages will be balanced with fighters. even better if you make hard enemies like supers and wizard adepts give a great deal of exp. Fighters will hunt large groups of enemies and mages will fight low numbers of high xp per capita enemies, always near a mana pool.
ziggman wrote:as far as steals if your weapon does not touch a monster/player you should not steal mp or hp.
How will that stop fighters from leveling by hunting large groups of high exp monsters like adepts, since they still steal? In oldschool xen before steal, fighters could hunt supers/adepts a few levels before mages could, though they'd be using med wands. Unless you increase damage of mages relative to fighters, the advantage would go towards the fighter. Fighters actually deal more damage than mages now, and the damage is dealt instantly, unlike beam/zap.
Vitriol wrote:Not sure exactly what your getting at. EJ has changed alot. In the xenimus I remember mages always dealt the highest damage, but because people didnt build hp mages, mages went down easy. Fighters, dealing less damage but taking more, were balanced in that way. Mages were all about maximum firepower while fighters were about stability. They were reliable, as opposed to mages who shot fast and if they didnt take down the enemy they died.
Id like to bring this back. Xenimus as it is now seems focused on balancing the classes by ease of level. Mages level easier but are just weaker all around. I was fighting a lvl 21 paladin with my lvl 26 warlock and we were going about 50/50. I would win only half the time even though i was 5 levels ahead. Thats messed up.
thadiusofx3 wrote:I prefer to differ. My mage could tank almost any fighter in the game. They were the easiest classes to kill, and did the least damage to me. Mages on the other hand were much harder to fight and kill than fighters.
Who was your highest level character ratiotile?
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