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Gear Rarity

PostPosted: Tue Dec 26, 2006 3:58 pm
by Skitari
Pretty early in xen, spirit gear had no graphics etc, and it was the best of the best poo. Soon after came Om gear, and a heap of new weapons, etc.
One of the things I remember was that armor types had a pretty smooth transition value-wise going all the way up to mystic. Then something horrible happened. Even though spirit armors weren't all too rare, getting from mystic to spirit was near impossible. Not only because of the huge value discrepancy, but also because those who had SP armor didn't want to trade it down for a screen full of mystic poo. Because of this, and the addition of ominex, dirus and diabolic armors, I think the gaps in gear rarity should be reworked so that the gap between mystic and spirit isn't so enormous. Basically, I think ominex should be the new spirit armor, and dirus/diabolic would be for the really rich/lucky. Mystic should also be raised in value, as it is currently as worthless as any other piece of armor out there, be it elemental or ref plate.

If I'm using the VT system for values, I think it should be something like this:
Elemental Armors - 1 VT
Mystic Armors - 4 VTs
Spirit Armors - 12 VTs
Ominex Armors - 48 VTs
Dirus/Diab Armors- 100+ VTs

try not to think of those VT values in todays market. It's basically to show that 3-4 mystic armors could get you an SP armor, which wouldn't happen EVER in todays market. And 3-4 Sp armors would get you an Om leather, which would never happen today. Also, adding a couple mystic armors for a trade for Om leather wouldn't be joke filler, it would hold some value. When the gaps between each armor piece are proportional, finding a good drop rate probably wouldn't be too difficult.

PostPosted: Tue Dec 26, 2006 9:13 pm
by Ender
in order to have that type of system you'd have to have some insane drops. (compared to what xen is like now anyhow).

PostPosted: Wed Dec 27, 2006 1:35 pm
by Skitari
no. ominex gear would like... actually drop... and mystic gear would drop more rarely.

PostPosted: Fri Dec 29, 2006 9:20 pm
by Simpo
no. ominex gear would like... actually drop... and mystic gear would drop more rarely.


when you say this, do you mean like drop like tha current drops of fire staffs?

and ... if you were to say 'mystic would drop more rarely', they should have some insane and unique props to tha rest of the other armours.

PostPosted: Sun Dec 31, 2006 5:13 pm
by Vitriol
I think skitari is trying to drive up the value of mystic by making it more rare. The truth is, as long as there are better armors available, Mystic will never be what it used to be. Mystic used to be some of the rarest most valuble stuff in the game. And spirit was absolutely unseen. Spirit was the highest tier before legendary items like Mystic Bone Mail, black cloth, and the like.
As long as there are more than 2 or 3 tiers above mystic, mystic wont be what it was.

PostPosted: Tue Jan 16, 2007 3:06 pm
by Flint X
your right about the mystic not being able to be worth as much as it was unless we were to give it some kind of propertys that would up the value.

PostPosted: Wed Jan 17, 2007 7:35 pm
by Fallen Angel
I've been checking in from time to time on this project and have decided to contribute. When Xenimus was new, reflective and lightning were the best. Obviously you all have to realize that this game will most likely start out the same. The reason for this is due to the slow leveling at the beggining, with certain people being pkers, and monsters worth fighting kicking your butt.

It should by all accounts take a few months for anyone to recieve a peice of mystic. Of course after said mystic has been found it should still take more time to reach it's level requirements.

Here is my ideal breakdown for gear distribution;

Monster common better than common rare OMG!!!

Rogues - leather armor studded leather chain mail N/A
wooden sheild/sword/club long sword/small sheild large sheild N/A

Trolls - leather armor studded leather chain mail elven leather
wooden sheild/sword/club long sword/small sheild large sheild N/A

Skells - leather armor studded leather chain mail/elven leather Scale Mail/Plate mail
long sword/haliberd large sheild silver sword Mag mace/short sword

barbarians - leather/studded chain/elven scale magic leather


wizards - chain/elven scale/plate/magic leather magic chain/mag elven/mag plate reflective
weapons mag weapons fire staff acid/dispel, maybe lightning

PostPosted: Wed Jan 17, 2007 7:37 pm
by Fallen Angel
it looked better in excel lol

PostPosted: Wed Jan 17, 2007 8:00 pm
by thadiusofx3
try pasting it between code tags

PostPosted: Thu Jan 18, 2007 2:26 pm
by Vitriol
one thing I'd like to see is higher level monsters (say, higher than skeletons) dropping less junk. No one who is hunting wizards wants that silver sword.