two things

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two things

Postby deathstalker » Mon Feb 09, 2009 10:14 am

there are two things that this game is in desperate need of
first is sound.it makes me feel deaf when im playing te game.
second is color. it seems that all the items are in gray
or black and white. but on a good note karl
you are doing a good job. and i like the way that the
game is heading.keep up the good work.
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Re: two things

Postby Karl G. » Mon Feb 09, 2009 12:50 pm

I definitely agree with you on both points.

Would you be able to help dig up some sound effects?
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Re: two things

Postby Rabit561 » Mon Feb 09, 2009 1:08 pm

Well.. I can get a whole bunch of sound effects... But it would be better if I had a list or something..

Or somthing to start with at least
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Re: two things

Postby thadiusofx3 » Tue Feb 10, 2009 11:34 am

I'm always up to make some new models, just lemme know what u want.
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Re: two things

Postby Karl G. » Tue Feb 10, 2009 11:39 am

thadiusofx3 wrote:I'm always up to make some new models, just lemme know what u want.

Sweet! Could you make a bunch of different shapes of shields that share a single texture? They won't all be textured the same, but consistency helps make things easier to expand :)
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Re: two things

Postby thadiusofx3 » Tue Feb 10, 2009 12:25 pm

Heres a preview, threw all of these together in like 10 mins. No clue how to texture them tho. Any ideas?


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Re: two things

Postby Joe M. » Tue Feb 10, 2009 12:35 pm

Hah. I like the cross and the star.
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Re: two things

Postby Karl G. » Tue Feb 10, 2009 12:39 pm

Nice!~

Get fragMOTION for texturing--it's all-around the best model modification tool out there.
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Re: two things

Postby thadiusofx3 » Tue Feb 10, 2009 12:40 pm

i mean i know HOW to texture, just not what texture to use lol
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Re: two things

Postby Karl G. » Tue Feb 10, 2009 6:30 pm

haha I was wondering why you were asking, you did such a good job on the aurelian stuff :P

How about a template texture in 4 quadrants
  • top left: the face of the shield
  • top right: the back of the shield
  • bottom left: special detailed feature texture
  • bottom right: second detailed feature texture
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Re: two things

Postby deathstalker » Tue Feb 10, 2009 10:08 pm

cross and shield diffently keepers
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Re: two things

Postby deathstalker » Wed Feb 11, 2009 4:34 pm

i meant cross and star sorry about that
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Re: two things

Postby Burnt Ferret » Thu Feb 12, 2009 7:53 pm

i actually like everything BUT the cross and star... those wouldn't protect against anything!
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Re: two things

Postby Joe M. » Thu Feb 12, 2009 9:01 pm

It's not as if realism with respect to armor has ever been a part of fantasy games.

Witness the inverse relationship between the amount of clothing worn by any standard female character and the amount of protection it provides for her.
We'll call it the Law of the Chainmail Bikini.

The realistic usefulness of any given piece of equipment isn't the point: the point is to have an item that looks different in-game.
We want to be able to tell if a certain character is wearing a powerful/special/unique item, and these are both very distinctive shields.

Now on the one hand, the star is a bit extreme, but if it looks silly in-game, we'll just swap it out for another one with fewer points or thicker arms or whatever. But on the other hand, imagine what it would look like if we ever get particle effects attached to items: star-shield with glowing forcefield!
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Re: two things

Postby joeafro » Fri Feb 13, 2009 1:16 pm

was thinking for the star shield, maybe instead of it being defensive, it added more of an offensive ability...like higher physical and magical damage
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