Gold Suggestion

Post here if you find something wrong with the game, have a suggestion or want to voice your concerns about a game mechanic (PvP, guilds, geosids, etc.)

Moderator: Karl G.

Gold Suggestion

Postby Morn » Mon Oct 12, 2009 2:11 pm

Gold just stacks and stacks and stacks and stacks. In the current system the most powerful player would have no use for (as he can get anything quickly by hunting) and therefore would rather use his items for geosids. Therefore rarer items would never get sold at the merchant, therefore nobody would ever buy items except in rare cases that are not a general rule, and in those cases the prices would be extremely high.

Gold has to be spent to have value. Some ideas of how to give gold value.

Make common consumables unavailable from geosids and make them purchasable and drop only. (provide a merchant that sells them)

Have merchants out in the wilderness that you have to defeat difficult monsters to get to. These would sell rarer items or rarer consumables.

Set common consumable prices kind of expensive. In hour of hunting a level 15 fighter should gather enough gold to buy aprx 5-10 trans wands. This gives higher level players who are finding an abundance of wands an opening to undercut the merchants and sell cheap and still make a profit.

Allow Guilds to sell permission to use their Geo's. They could sell amulets that protect from the guardian and allow a one time or five minute use of the Geo.

Make very rare purchasable guild benefits/items so that guilds have a reason to horde money.

Make an exchange rate for geocite so that people can drop gold for Geo items.

*Editted for a new idea and to make my opening economic theory make more sense*
Do not mold yourself to society. Give your name and serial number and stand strong, and society will undoubtedly mold to you. Ask not if there is anything outside that you want. Ask if there is anything inside that you have yet to unpack.
Morn
Sheriff
Sheriff
 
Posts: 187
Joined: Sat Feb 17, 2007 4:42 pm

Re: Gold Suggestion

Postby ven » Mon Oct 12, 2009 5:41 pm

I agree with most of these suggestion for a better use of gold. At the moment gold is useless to have, except to buy other people items but no one really wants to sell items because gold serves no purpose.
ven
Sheriff
Sheriff
 
Posts: 140
Joined: Sat Aug 22, 2009 1:24 am
Location: Michigan

Re: Gold Suggestion

Postby Glorfindelus » Mon Oct 12, 2009 6:01 pm

I completely agree!
Morn said, "Have merchants out in the wilderness that you have to defeat difficult monsters to get to. These would sell rarer items or rarer consumables." This sounds like an awesome idea, have like a dungeon with a final boss guarding a high class merchant. Make it too difficult to solo! :) Awesome idea.
Image Image
User avatar
Glorfindelus
Sheriff
Sheriff
 
Posts: 129
Joined: Sun May 24, 2009 1:10 pm

Re: Gold Suggestion

Postby Karl G. » Tue Oct 13, 2009 10:02 am

ven wrote:I agree with most of these suggestion for a better use of gold. At the moment gold is useless to have, except to buy other people items but no one really wants to sell items because gold serves no purpose.


It's one of those chicken-or-the-egg situations! I was thinking about this post last night and I'm definitely with you guys that something has to be done. Ideally I wanted players to sell consumables, but you are right that there isn't much point, since the gold you get for selling them would really only be useful for buying more consumables...so why not just keep the consumables you make? Then, the only people who get to use consumables are the ones that own the geosids. There's no reason to distribute them for gold because gold can't be used for anything.


I think I have a solution. I'm going to talk it over with my brother to make sure it's not too crazy, but I have something in mind that would make it very useful.
User avatar
Karl G.
Lesser Spirit
 
Posts: 2453
Joined: Sat Mar 04, 2006 10:26 am

Re: Gold Suggestion

Postby ven » Tue Oct 13, 2009 11:40 am

Lol, it is a tricky one to think of something new and inventive instead of being like all the other games, can't wait to see what you have in mind Karl, a lot of your ideas have been pretty cool and interesting.
ven
Sheriff
Sheriff
 
Posts: 140
Joined: Sat Aug 22, 2009 1:24 am
Location: Michigan


Return to Bugs, Ideas and Gameplay Issues



Who is online

Users browsing this forum: No registered users and 1 guest