Maid model works perfectly. It wasn't built around the origin, though (wtf, right? it was built around some off-center coordinates...) but the resource editor is able to take care of that just fine. The animations are flawless and I've already got code that can load them!
Right now, I'm adding the ability for the resource editor to create ground types. This is going to be *TOTALLY* awesome...you'll be able to add stuff xenimus could never support, such as waterfalls!