Legendary items.

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Legendary items.

Postby Vitriol » Mon Jan 08, 2007 1:14 am

The legendary items are items that have their names capitalized, and are limited in number, they are not neccesarily the most powerful items.
This is my list with my changes
Sun Staff - high damage - Infinite MP only one.
Moon Staff - high damage- Infinite MP- (1)
Vis Gladius - Insane damage - Infinite MP, HP steal, HP regen, +10 to hit, other insane awesomeness (1)
Sword of Skull - high damage, HP steal, HP/MP regen. Makes user undead [thats a Con] (1)
Mystic Bone Mail - Very high protection, HP/MP regen. ?makes user undead? (3)
Black Cloth - Insane protection - HP/MP regen (1)
Staff of Winds - high damage, MP regen, can cast Mutatio Sanctus (1 or 2)
Mystic Blade- high damage, throwable, can turn into blade.
Vorpal Sword - very high damage, instantly kills dragons. Looks kinda like a serratus. (3)
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Elemental Maces (5 total)
1 Elemental Fire mace - high damage, double damage to undead. fire damage (sets enemies on fire?) (1)
2 Elemental Ice Mace - high damage, double damage to undead. ice damage. (Freezes enemies?) (1)
3 Elemental Lightning Mace - high damage, double damage to undead. Electric damge. (lightning arcs among many foes?) (1)
4 Elemental Dispell/Acid Mace - high damage, double damage to undead. [poisions enemy/dispells all buffs] (1)
5 Elemental Sanctus Mace - high damage, quadruple damage to undead. (1)
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Earth Hammer - High damage, can summon golem bodyguards (5-10)
Ice Blade- Med/High damage, ice damage, chance to freeze enemies (15)
I propose the serratus be made legendary.
Serratus - med/high damage - high chance of "lethal" hit - very fast swing. (30)
Anyone else have ideas for legendary weapons? Did I miss any?
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Postby Karl G. » Mon Jan 08, 2007 8:44 am

The ice blade shouldn't freeze people--that slows down gameplay. It would be better to have something else.

Lightning Staff - Lightning (fulgar) spells branch after hitting a single target (like real lightning....)
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Postby Vitriol » Mon Jan 08, 2007 1:44 pm

well it wouldnt freeze other players, only NPCs.
I dunno if making the lightning staff legendary is a good idea. its always been a vital part of the staff tiers.
Staff
Magic Staff
Fire Staff
Acid Staff
Lightning Staff
Lucranimus staff
Mystic staff
etc
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Postby kuba » Mon Jan 08, 2007 2:59 pm

I always felt fire and lightning staves (esp lightning) needed buffs aswell, simply being different colors was a flaw in xenimus imo. Hopefully we can come up with some creative ideas for these elemental items to make them much more sought after and for that matter, more rare.

I like the spread-lightning idea for the lightning staff although it may be easier to implement if you just made a new multi spell that becomes available to the staff holder rather than being built-in. It could turn into a hassle if your lightning strikes start to hit bystanders/noobs. A spell that functions like VGV/VFV but with powerful lightning bolts would be awesome.

If you are going to specialize these items though remember to do the same for swords and such. A lightning sword shouldn't give you a new spell per se, but a raise in dmg over other equal level swords and maybe a % chance to inflict shock or some other pvp effect would be more along the lines.

These are just some ideas to hopefully convince a few of you who feel that just because so-and-so was like this in xenimus, doesn't mean thats how it has to be in PV. And in the case of elemental items, I feel we could improve them a lot.
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Postby Vitriol » Mon Jan 08, 2007 3:16 pm

Im totally in favor of making more lightning spells. Chain lightning and ball lightning and all sorts of varieties are great. I just dont think the lightning staff should be legendary.
Sure, make it give a damage boost to the holder's lightning spells. Add new lightning spells for wizards. (not warlocks)
Just dont make the item limited.
The weapons I described above are like "Sun Staff" not "sun staff" they are limited and very rare.
with 15 ice blades they could be considered only semi-rare, but once 15 have dropped, no more can drop unless one is lost.
I like the return of the specteral maces alot.


--------------

How about an "Axe of the Blind" a unique(only 1) high-damage axe that has a 10% chance to blind your enemy for 3 seconds or so.
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Postby Karl G. » Mon Jan 08, 2007 3:40 pm

I don't like the idea of having weapons that "disable" a player. As soon as a player is disabled they break contact with the game and start to hate that aspect. Avoiding the "frustrated" feeling--given by blindness, freeze, lag, spell delays, time limits, cool-down periods, etc.--is key. The player should be able to do what they want and not have to wait for something before they can act.

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Postby kuba » Mon Jan 08, 2007 7:39 pm

Agreed. Let's keep things as fast and fun as possible. Make pvp effects instantaneous. For instance, i'll refer back to the lightning sword example I gave above, say the sword has a 5% chance to inflict shock, when that 5% goes off player A will deal 200% dmg (150% of which is lightning dmg) on that hit. You could even use the original effect used when someone is hit w/ a lightning sword in xen where the player hit flashes white and you see the lightning bolts.

Fire swords could have a 5% chance of burning protection, where the players protection drops by say 20%.

Acid swords could have a 5% chance of inflicting Venumum, where the player recieves a strong DOT poison.

Those are some ideas that would make for some freakishly fast-paced pvp, which is what the people want right? :twisted: So long as the effects aren't negative (slowing, locking, blinding, etc.) I think we can keep the pvp intense.
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Postby Vitriol » Mon Jan 08, 2007 9:52 pm

as I said karl, the freeze effects and blinding effects can be NPC only.
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