With a ton of stuff to do before I release beta (sometime in April) and a rather limited amount of time, I'd like the community's input to help me prioritize. What's most important that would make YOU want to play? Let's brainstorm some ideas, and I'll make a poll.
Balancing
So far, I've been hearing a lot that balancing is a big issue: I've been playing around with damage, spell MP cost, regen rates, hp/MP, drop rates, monster HP, speeds, buffs etc. and have yet to hit that "sweet spot" where everything seems to be about right. Bummer. Now that I think about it, this may be issue #1.
More Content
I'd like to add 1 more class, and complete spells for the 3 classes up to level 35 before beta. Also, I'd like to add tons of new items.
Economy
The economy of an MMO is what drives player interaction and makes the game more social. You need to be able to buy, sell and trade items.
Map Size
The maps need to be much bigger and better-designed. Improvements include a more "lush" environment, darker colors, more monster types, and interesting dungeons to explore.
Comments? Additions?