ok sorry bout that, just thought I should report it incase it was a bug, my bad
edit: are other people on? cause Somone was posting about a walking lag so im assuming there on the server, I still cant get on.
re-edit: here we go
- Code: Select all
.\volucrisclient.cpp(50): [INFO] Executing state "Startup"
.\acquiregraphics.cpp(97): [INFO] Using "NVIDIA GeForce Go 7600 "
.\acquiregraphics.cpp(168): [WARNING] This computer's hardware doesn't support indexed blended animation; using software device to compensate
.\acquireresources.cpp(95): [INFO] TODO: Make sure the media file is the correct type
.\acquireresources.cpp(154): [INFO] evidyon.gme - successfully loaded 62 images
.\acquireresources.cpp(190): [INFO] Loaded the font (2), title (36,37) and GUI (29) textures
.\acquireresources.cpp(951): [INFO] Max vetex blend matrices: 4
.\acquireresources.cpp(952): [INFO] Max vertex blend matrix index: 255
.\acquireresources.cpp(1020): [INFO] Rendering mesh 0 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1020): [INFO] Rendering mesh 0 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1020): [INFO] Rendering mesh 0 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1020): [INFO] Rendering mesh 0 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1020): [INFO] Rendering mesh 1 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1020): [INFO] Rendering mesh 1 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1020): [INFO] Rendering mesh 2 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1020): [INFO] Rendering mesh 3 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1020): [INFO] Rendering mesh 3 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1020): [INFO] Rendering mesh 3 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1020): [INFO] Rendering mesh 4 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1020): [INFO] Rendering mesh 4 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1020): [INFO] Rendering mesh 5 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1020): [INFO] Rendering mesh 5 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1020): [INFO] Rendering mesh 6 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1020): [INFO] Rendering mesh 6 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1020): [INFO] Rendering mesh 7 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1020): [INFO] Rendering mesh 7 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1020): [INFO] Rendering mesh 8 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1020): [INFO] Rendering mesh 8 / 9 >> texture group 0 / 1 >> in software
.\volucrisclient.cpp(50): [INFO] Executing state "Connect"
.\stateconnect.cpp(142): [INFO] Connection to poorserver.no-ip.org succeeded!
.\volucrisclient.cpp(50): [INFO] Executing state "Account Login"
.\volucrisclient.cpp(50): [INFO] Executing state "Disconnect"
.\volucrisclient.cpp(50): [INFO] Executing state "Shutdown"
re-re-edit(last for tonight):on reviewing my oldest log file (the one from when I actualy got to play) it seems the program crashed w/o logging my char off, so in theory my char is still on, so I cant log on my account, and am "Locked out" permanitaly w/o and auto log function.
oldest log file:
- Code: Select all
.\volucrisclient.cpp(50): [INFO] Executing state "Startup"
.\acquiregraphics.cpp(97): [INFO] Using "NVIDIA GeForce Go 7600 "
.\acquiregraphics.cpp(168): [WARNING] This computer's hardware doesn't support indexed blended animation; using software device to compensate
.\acquireresources.cpp(95): [INFO] TODO: Make sure the media file is the correct type
.\acquireresources.cpp(154): [INFO] evidyon.gme - successfully loaded 62 images
.\acquireresources.cpp(190): [INFO] Loaded the font (2), title (36,37) and GUI (29) textures
.\acquireresources.cpp(951): [INFO] Max vetex blend matrices: 4
.\acquireresources.cpp(952): [INFO] Max vertex blend matrix index: 255
.\acquireresources.cpp(1020): [INFO] Rendering mesh 0 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1020): [INFO] Rendering mesh 0 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1020): [INFO] Rendering mesh 0 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1020): [INFO] Rendering mesh 0 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1020): [INFO] Rendering mesh 1 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1020): [INFO] Rendering mesh 1 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1020): [INFO] Rendering mesh 2 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1020): [INFO] Rendering mesh 3 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1020): [INFO] Rendering mesh 3 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1020): [INFO] Rendering mesh 3 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1020): [INFO] Rendering mesh 4 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1020): [INFO] Rendering mesh 4 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1020): [INFO] Rendering mesh 5 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1020): [INFO] Rendering mesh 5 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1020): [INFO] Rendering mesh 6 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1020): [INFO] Rendering mesh 6 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1020): [INFO] Rendering mesh 7 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1020): [INFO] Rendering mesh 7 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1020): [INFO] Rendering mesh 8 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1020): [INFO] Rendering mesh 8 / 9 >> texture group 0 / 1 >> in software
.\volucrisclient.cpp(50): [INFO] Executing state "Connect"
.\volucrisclient.cpp(50): [INFO] Executing state "Shutdown"
.\volucrisclient.cpp(84): [WARNING] Server was still connected when program closed