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Party System Idea

PostPosted: Fri Oct 10, 2008 8:58 am
by Karl G.
This goes along with the portal debate, but here's something I'd like to implement: a "beacon" that can be set on/off by someone in your party that allows you to port to their location. This could be a method of combating port-pking--if someone knows that if they port-pk, their whole party will come and kick bum, they might be less inclined to do so (or it might make it more risky!)

Also, on a personal note--I liked the availability of port-pking (even though I got port pked and lost a lot of items that way...) because it was a way to get back at higher level characters with little risk to yourself.

Re: Party System Idea

PostPosted: Fri Oct 10, 2008 10:11 am
by Sankt Pauli
I like that idea, gives parties/gilds/links more practical use.

If you like to have port-pking in the game you pretty much answered your porting question then though, because it would only work with a porting-system 98% similar to xenimus.

Re: Party System Idea

PostPosted: Fri Oct 10, 2008 11:13 am
by Karl G.
Yeah I guess that's true...but I'd still like to hear what other people have to say about it.

Re: Party System Idea

PostPosted: Fri Oct 10, 2008 5:48 pm
by Vapore
I just hope that link/party is taken to a new level with this game. I felt the way Xenimus did it was OK, but it could of been much better.