Project Volucris: (Xenimus Arena System) Enhanced.
Posted: Fri Aug 03, 2007 3:34 pm
I know this is probably a long shot and i hope this doesnt go down to bad, i spent alot of time working this out and actually thinking about the arena itself.
Basically it is the simple team battle game we hae all played any enjoyed, flag capture. I'm sure your wondering how does this work in xenimus, well let me explain.
Obviously you have 2 sides, There will be a minimum of 3 players each side to a maximum of 6 players each side each event. Now once we have 6 players join the arena, they are all asigned to a team (randomly if possible) so now we have an equally chosen 3v3.
Q. What the hell can the flag be?
A. Using models that were available with the map editor i have made what i believe to bea suitable method of recreating the flag, see screenshots lower down .
Q. How can a xenimus model be shon carrying a flag?
A. they don't. however i was thinking when a character is in possession of the flag their Character name is constanly visible below the feet of the character as if you had right clicked it (Right click to display character name will be disabled in arena) the name could show up in a golden yellow colour or any better way that programming expertise can distinguish flag carrier.
Q. What do you benefit from flag capture arena?
A. Well i think there should be a reward system of which I am yet to think up, i have been extremely ill over the past few days, my head is pounding right now a si speak. so if anyoe has any reward scheme process's they are more than welcome. Untill i maybe figure one out myself at a later date and let you all know.
Right hope iv not bored you too much, heres some shots of the arena. Hope its not that bad to you all.
Flag Posts
Inside and around Northern Building
Trees and Bushes, Ideal for Hiding Characters.
Inside and Around Southern Cave
Basically it is the simple team battle game we hae all played any enjoyed, flag capture. I'm sure your wondering how does this work in xenimus, well let me explain.
Obviously you have 2 sides, There will be a minimum of 3 players each side to a maximum of 6 players each side each event. Now once we have 6 players join the arena, they are all asigned to a team (randomly if possible) so now we have an equally chosen 3v3.
Q. What the hell can the flag be?
A. Using models that were available with the map editor i have made what i believe to bea suitable method of recreating the flag, see screenshots lower down .
Q. How can a xenimus model be shon carrying a flag?
A. they don't. however i was thinking when a character is in possession of the flag their Character name is constanly visible below the feet of the character as if you had right clicked it (Right click to display character name will be disabled in arena) the name could show up in a golden yellow colour or any better way that programming expertise can distinguish flag carrier.
Q. What do you benefit from flag capture arena?
A. Well i think there should be a reward system of which I am yet to think up, i have been extremely ill over the past few days, my head is pounding right now a si speak. so if anyoe has any reward scheme process's they are more than welcome. Untill i maybe figure one out myself at a later date and let you all know.
Right hope iv not bored you too much, heres some shots of the arena. Hope its not that bad to you all.
Flag Posts
Inside and around Northern Building
Trees and Bushes, Ideal for Hiding Characters.
Inside and Around Southern Cave