Moderator: Joe M.
sandalhat wrote:Speaking of dungeons. I played an mmo call Rappelz by a company called gpotato. They had a really good dungeon concept. I never played WoW for long due to my shitty as budget computer, and the 15 a month thing got old. As did buying time for, Xen. But anyways. The dungeon system may be almost the same as WoW im not sure. But the basic concept was that there were uber strong monster who had relatively low levels for their stats. This I'm guessing was because there was a level experience ratio type sort of deal. I cant really explain it. But ANYWAYS. There were the normal mobs like that running around, but there would also be like 2 minor boss mobs for lower level dungeon partys, and there were 1 or 2 higher level boss mobs for higher level partys. But I'm just rambling on now. Basically it would be cool if there were big dungeons requiring partys of different classes in order to successfully master the dungeons. Clerics healing, tanks taking damage, DDs drilling the piss out of em, mages fucking them up from the distance, and all that good stuff. Dungeon partys just were the poo. Hands down.
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